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The XR Week Peek (2023.08.15): Samsung XR prototype leaked, Meta 2024 glasses are only for internal use, and more!

The Ghost Howls

More info At SIGGRAPH there was much attention toward VR and AI SIGGRAPH has always been a very relevant event for all of us in the 3D space, and this year VR and AI were among the most relevant technologies showcased there. Almalence plans to license this technology to headsets manufacturers.

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HTC VIVE Debuts Mars CamTrack at SIGGRAPH 2022

XR Today - Mixed Reality tag

HTC is set to reveal its new VIVE Mars CamTrack solution at the SIGGRAPH 2022 in Vancouver, Canada, where it will showcase the immersive production tool with Departure Lounge and Arcturus, it was revealed on Tuesday. One-click origin reset and simple calibration tools for cameras. Low-latency performance.

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The XR Week Peek (2020.07.13): Sony invests in Epic, Rockstar is working on an AAA VR game, and more!

The Ghost Howls

Ben Lang has written a very interesting editorial on the topic, and for instance, he imagines that this may mean that all Sony-owned game studios will all start using Unreal Engine as their game engine , unifying the production processes among them all. Unreal Engine can now use your iPhone to record facial animations. Noire: The V.R.

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Our First Look At Microsoft HoloLens 2

VRScout

The first time I tried the HoloLens I knew I was experiencing the first generation of a game-changing technology. Integration with these popular AR tools could open up the headset to a massive community of independent creators who have flocked to the developer-friendly platforms. More immersive. Yes, let’s get that out of the way.

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The XR Week Peek (2021.07.26): Facebook aims at the Metaverse, Quest 2 goes MR, and more!

The Ghost Howls

Acquiring it, Epic secures a great source of assets for the developers using its Unreal Engine, and also the connection with many talents. Sketchfab is one of the leading platforms hosting user-created 3D models , and it is compatible with many engines. Lynx provide more details on its MR headset in a recent interview.

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Lighting the Torch for In-App AR Development, with TORCH’s Paul Reynolds

XR for Business Podcast

Paul has been a software developer and technology consultant since 1997 – since before the interwebs! At Magic Leap, Paul recognized the lack of accessible tools for non-game developers that was hindering widespread adoption of immersive and spatial computing technologies. Paul, welcome to the show. Paul: Yeah.

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Lighting the Torch for In-App AR Development, with TORCH’s Paul Reynolds

XR for Business Podcast

Paul has been a software developer and technology consultant since 1997 – since before the interwebs! At Magic Leap, Paul recognized the lack of accessible tools for non-game developers that was hindering widespread adoption of immersive and spatial computing technologies. Paul, welcome to the show. Paul: Yeah.

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