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Dr. Carolina Cruz-Neidra of EAC at University of Arkansas Little Rock

Everything VR & AR

Carolina Cruz-Neidra who is known as the co-inventor and developer of the CAVE automatic virtual environment and is currently the Director of the Emerging Analytics Center at the University of Arkansas at Little Rock. Make sure to visit www.thevrara.com for more information about the VRAR Association and how you can get involved.

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Here’s How VR is Helping Athletes Prepare for Games

VRScout

STRIVR boasts clients such as the Dallas Cowboys, Arizona Cardinals, New York Jets, the University of Arkansas, Stanford University and the Washington Wizards. EON Sports is also looking to gain a foothold in high school athletics, as its SIDEKIQ headset sells for $99, with training software coming in with a $39 price tag.

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The Knight Foundation launches $750,000 initiative for immersive technology for the arts

TechCrunch VR

Developing forecasting software that enables cultural institutions to make data-centered decisions in planning their seasons and events. Project lead: Shane Richey | Bentonville, Arkansas | @crystalbridges. Here are the winners from the first $600,000 pool: ArtsESP – Adrienne Arsht Center for the Performing Arts.

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Jeremy Bailenson talks about 1,000,000 Walmart employees training with VR, presence, and the VR “empathy machine”

The Ghost Howls

A meta-analysis is a paper that combines every paper that’s been published to find out the exact relationship between immersion , which is what psychologists call the hardware and software affordances that produce objective features, and presence , which is the psychological experience that VR is real. Walmart headquarters are there.

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InstaVR Launches Academic Organization-wide Tier Pricing to Accommodate Distance Learning and Campus Virtual Tour Needs

InstaVR

Combined with a 360-degree camera or 3DCG software, faculty or students can create VR apps in minutes that can be distributed via web, mobile app, or head-mounted VR system (Oculus Go, Quest and Rift S). Over 50,000 organizations include universities such as Stanford University, etc. Find more academic use cases from [link].

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InstaVR Launches Academic Organization-Wide Tier Pricing in Response to Coronavirus (COVID-19)

InstaVR

Combined with a 360-degree camera or 3DCG software, faculty or students can create VR apps in minutes that can be distributed via web, mobile app, or head-mounted VR system (Oculus Go, Quest and Rift S). Over 50,000 organizations include universities such as Stanford University, etc. Find more academic use cases from [link].

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Getting Fit with a VR Toolkit, and Other XR Tips with VRd?j?’s Michael Eichenseer

XR for Business Podcast

Then you needed software, and the software didn’t exist yet, so you had to make it. I worked at a steel mill one time, and that was the backend of the IT wave was hitting that place, and that was an industrial complex in the middle of nowhere, Arkansas.

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