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What Are the Seven Layers of the Metaverse?

XR Today - Augmented Reality tag

Over the last two years, metaverse technologies have matured due to investments from firms such as Meta Platforms, Microsoft, Epic Games, and many others. It essentially comprises VR headsets, smart glasses, and haptic technologies that where users can navigate digital worlds. billion in 2020 and would reach $829 billion by 2028.

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The XR Week Peek (2020.07.27): new Quest leaked, Dreams now supports VR and more!

The Ghost Howls

Sports events can’t have the audience anymore, and now NBA has partnered with Microsoft so that big screens next to NBA matches will show people connected with Microsoft Teams that will watch the match and comment it , to let the players feel less alone. We are talking about the RTX30 series, based on the new Ampere architecture.

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The XR Week Peek (2022.03.28): GDC, GTC, Snap’s acquisition of NextMind, and more!

The Ghost Howls

I have anyway selected four news that can be relevant for you: NVIDIA has announced a new GPU architecture, called Hopper, that represents the evolution of Ampere. HTC adds more parental control tools to its headsets. Japanese startup H2L is working on a haptic bracelet. More info (FOV Ventures) More info (Horizon Worlds fund?—?Road

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All the most important AR and VR news from the GDC 2018

The Ghost Howls

HTC has finally revealed the price of the Vive Pro : it will cost $799 just to have the headset (no controller and no base stations, so you must already have a Vive 1 kit) and will be available for pre-orders since April, 5th. But, as Road To VR has stated, maybe HTC should have clarified that in all its marketing material.

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Retraining for a Post-Retirement World with VRVoice’s Bob Fine

XR for Business Podcast

As I’m thinking back to it now, this was actually on HTC VIVE — first gen, which was only maybe 3, 4 years ago now — and I was so impressed with the first generation of hardware that I was like, “well, this is ready for prime time.” You’re right, it is a magical experience. We had good participation.

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Retraining for a Post-Retirement World with VRVoice’s Bob Fine

XR for Business Podcast

As I’m thinking back to it now, this was actually on HTC VIVE — first gen, which was only maybe 3, 4 years ago now — and I was so impressed with the first generation of hardware that I was like, “well, this is ready for prime time.” You’re right, it is a magical experience. We had good participation.

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Retraining for a Post-Retirement World with VRVoice's Bob Fine

XR for Business Podcast

As I'm thinking back to it now, this was actually on HTC VIVE -- first gen, which was only maybe 3, 4 years ago now -- and I was so impressed with the first generation of hardware that I was like, "well, this is ready for prime time." But it was hard for me to get a feel for where architecture uptake was, from a VR perspective, in the US.