Remove AR Remove Immersion Remove Leap Motion Remove Virtual Environment
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Ultraleap launches second generation of iconic hand tracking camera – Leap Motion Controller 2

XROM

The Leap Motion Controller 2 is the ideal hardware for experiencing Ultraleap’s world-class hand tracking. Key improvements over the original Leap Motion Controller include higher resolution cameras, an increased field of view, and 25% lower power consumption, all in a 30% smaller package for optimum placement and convenience.

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The XR Week Peek (2024.05.14): New rumors on the Vision Pro 2, Ultraleap Hyperion, and much more!

The Ghost Howls

Object tracking : Hyperion allows the Leap Motion Controller 2 camera to track AR Markers (also known as fiducial markers) enabling tracking of any object. But it is thanks to research projects like this that in the next years, we will arrive at having AR glasses we can wear every day.

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Build AR & VR Apps With the Open-Source Virtuoso SDK

Peter Graham

There are a number of ways to create your own virtual reality (VR) or augmented reality (AR) app/videogame. Today, Charles River Analytics – a developer of intelligent systems solutions – has announced the launch of the Virtuoso Software Development Kit (VSDK), to aid speedy development of AR and VR experiences.

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Holovis Uses Giant Robot Arms for Intense VR Motion Simulated Experiences

Road to VR

Theme parks have been eager to add virtual reality rides to their list of attractions, but the majority of experiences are repurposed existing roller coasters, essentially offering the same ride but with a virtual environment to look at. image courtesy Holovis. image courtesy Holovis.

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Moving Virtual Objects Like a Jedi

Tech Trends VR

To test the feature, the team used an Oculus Rift CV1 for display and a Leap Motion was applied for hand tracking. The virtual environment was developed in the Unity game engine, and the native physics engine of Unity was used to drive the physics-based simulation of the Force Push interface. .

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My Taiwanese XR Chronicles part 1: Cave, zSpace, Brogent hands-on

The Ghost Howls

Are you ready for immersing into Taiwan? When I tell people that I have been in Taiwan, the first questions that I get are “How is Taiwan?” In my visit, I tried a lot of AR/VR experiences , most of them just for few minutes. The FOV was not bad at all, it was quite immersive. XR Experiences.

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Simple, Elegant, Fun: Hauhet + Paper Plane by VRARlab

Leapmotion

Both projects are very different from each other. With Paper Plane , we studied the basic features of Leap Motion using fairly simple mechanics. What was it like incorporating Leap Motion into your Unity workflow? What types of tools or building blocks have helped you create a sense of immersion?