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XR Industry Insight Report 2019-2020 Released, Featuring Oculus Rift, HTC Vive, Intel, Nvidia and More

ARPost

And in 2019, we have seen a series of high-profile announcements from the likes of Facebook, Google, Apple, Huawei and YouTube, suggesting 2020 could be a breakthrough year for consumer XR. Different applications of XR notwithstanding, the gains from successfully leveraging XR are real and demonstrable. said the same for AR/MR.

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Will 3D Cities Unlock Immersive Experiences?

AR Insider

I n 2006, I attended a launch event in San Francisco for Microsoft Virtual Earth 3D. cities, starting with San Francisco. But that’s a non-starter for anyone outside of the few million people that own VR hardware (much less the compatible HTC and Oculus hardware).

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I Boxed in Virtual Reality, and Now I Hurt All Over

GizModo VR

It’s rumored that Oculus is working on getting Apple Health to track VR workouts , and a leaked HTC Vive concept shows that getting sweaty in VR is definitely something headset makers are thinking about. Virtual reality fitness games have become a thing.

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Editorial: We are entering into a new cycle of XR

The Ghost Howls

After having seen the teaser of the Quest 3 and especially the announcement of the Apple Vision Pro (about which you can read my opinion here ), I’m always more convinced that we have entered into a new phase of XR history. And this is opening new opportunities for all of us.

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VeeR Presents at SVVR

VeeR VR

We were deeply honored to have been able to sponsor their last events and we look forward to becoming more involved with the VR community in the San Francisco Bay Area. Meanwhile at the 360 VR Bay Area Film Makers meet-up we saw talks from Apple and Pixar. Culminating two exciting nights of going back to the future.

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As UploadVR Turns 2 We Reflect On The First Full Year of Consumer VR

UploadVR Between Realities podcast

In April, we opened the doors to the first Upload Collective in San Francisco, a hub for VR and AR startups, development, co-working, education, meetups and even live broadcasting. With over 40 member companies in San Francisco, The Upload Collective has quickly grown both in size and in scope. January 2016.

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The XR Week Peek (2020.02.03): VR adoption is rising, Lynx teases new MR headset and much more!

The Ghost Howls

monthly connected headsets only on Steam (so this doesn’t consider Oculus Store users and PSVR users), and t he year-over-year growth is +75%. He said that only on Christmas day, people spent $5M on the Oculus Store , and we can expect that most of this money was spent on Quest. Image by Oculus). There is not enough market yet.

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