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Here Come The Holograms

VRScout

Screen capture of prototype Star Wars AR game for Disney’s Lucasfilm/Lenovo AR headset. As the video below shows, a cinematically real, 3D George Takei is not something that can be made casually. Last June, I met Pete Forde of Itsme at VR Toronto, where he did a realistic 3D capture of me, and then animated it.

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Arcturus Announces Microsoft MRCS Partnership at SIGGRAPH 2023

XR Today - Mixed Reality tag

Microsoft has picked volumetric video company Arcturus as its primary marketing partner for its Microsoft Mixed Reality Capture Studios (MRCS) solution provider. Announced on Monday at the SIGGRAPH 2023 event , the partnership will offer content creators a trove of solutions for their volumetric video needs.

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Q&A: How Sketchfab Is Making 3D Models Accessible

UploadVR Between Realities podcast

So Sketchfab was “just” a sharing tool. As the tool was good, it began to be used by a lot of different verticals. Then we started building the social layer into the tool. And now it’s not only a tool but it’s also the largest community of 3D creators and the largest library of 3D files on the internet.

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Become the Virus in Zero Days VR: A Revolutionary Immersive Documentary

VRScout

“We work with Scatter to create far-out ideas for projects that push the tools and make the product team at DepthKit have to invent new processes that really work on the ground,” said George, who also served as Executive Producer/Technical Advisor on Zero Days VR.

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A New Dimension in FilmmakingWhat is possible when filmmakers.

AllThingsVR

Breakthrough research in computation and photography is creating images and videos that are no longer flat, but truly 3D representations of reality. These techniques are currently in research labs and large tech companies and have not yet found their way into creative tools. Filmmaking has entered the spatial dimension.

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SIGGRAPH 2017 In Los Angeles Showcases The Latest In VR and AR

UploadVR Between Realities podcast

This year Flock (video above) will expand upon some of the concepts of Holojam with a multi-user untethered virtual world “designed to get people to move, shake, and flock together.” The experience is a lightly gamified music video designed to get people to move, shake, and flock together. Body & Mind In VR.

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Volumetrically Capturing Authentic Digital Actors, with Metastage’s Christina Heller

XR for Business Podcast

Alan: Yeah, we got to try your incredible experiences, mostly in the field of 360 video. As you said, it’s a company that specializes in volumetric capture. Think, like, video games; when you go play a video game and they’ve got a character playing a scene out with you. It’s volumetric video.