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The XR Week Peek (2020.08.03): OpenXR is taking foot, new cool features found inside Oculus runtime, and more!

The Ghost Howls

Image by Khronos Group). Some time ago, the most important companies of the XR ecosystem (HTC, Oculus, Microsoft, etc…) joined the Khronos Group to discuss a standard to end the fragmentation of the XR space. That is if every company implemented OpenXR, a program built for the Oculus should work with SteamVR as well.

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Sony is an Official Supporter of OpenXR But Hasn’t Committed to a PSVR Implementation

Road to VR

Despite being among the early supporters of the OpenXR consortium—the industry group building the open standard for XR devices—Sony so far seems to have avoided making a specific commitment to implement OpenXR on PSVR or its next-gen headset. OpenXR is an open standard developed under the Khronos Group. Image courtesy Khronos Group.

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Unity ‘Accelerating efforts’ on OpenXR Support, Preview Expected by End of Year

Road to VR

Image courtesy Khronos Group. Facebook, Microsoft, Valve, Unreal Engine, and others have been making progress toward supporting OpenXR in their platforms and now Unity says it’s moving to do the same. Earlier this year the standard took a huge step forward by announcing the start of certifications for compliant implementations.

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The XR Week Peek (2021.07.13): Lynx now aims at the consumer market, App Lab to enable DLCs, and more!

The Ghost Howls

Honor to all the other countries, some of them probably deserved more than us, but I think Italy won because we were a true team, a group of people that supported each other for a goal they craved to reach. Oculus plans to introduce in-app purchases to App Lab experiences. We won with our heart, the big heart of us Italians.

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‘HeadOffice.Space’ Brings VR Coworking To The Moon

VRScout

What’s exciting about HeadOffice.Space is that it is interoperable, flexible, and accessible across multiple platforms, with Mac, iOS, Android, Oculus Rift, Google Cardboard, and Oculus Quest support currently in development. 73% of teams will have remote workers by 2028 ( Upwork ).

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STYLY makes creation and distribution of cross-platform XR content easy

The Ghost Howls

Back in 2016, a group of Japanese developers were working on a project with a local fashion designer who wanted to do a fashion show in an underwater environment. We encourage everyone to check out the STYLY Gallery to see some of the XR works that were finalists in the 2021 awards and also previous years. You work with WebXR.

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The XR Week Peek (2021.05.31): UE5 released in Early Access, Lumus shows an impressive AR prototype, and more!

The Ghost Howls

Unreal Engine 5 gets released in Early Access. After a lot of teasing of its upcoming fantastic features, Unreal Engine 5 is finally available for download. There is also a companion app (another thing copied from Oculus), through which you can buy the games (of course connected with Alipay and WeChat pay).

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