Remove 2016 Remove Eye Tracking Remove Google Remove Oculus
article thumbnail

Oculus Acquires The Eye Tribe, Eye-Tracking Startup

VRScout

Facebook looks to up the Oculus ante by investing in eye-tracking technology. With 2016 coming to a close, it’s time to start looking toward the state of virtual reality in 2017. ” Now the company will be bringing this exciting tech to Oculus, hopefully adding a whole new dynamic to the already impressive headset.

article thumbnail

Oculus Chief Scientist Dives Deep Into the Near Future of AR & VR

Road to VR

Image courtesy Oculus. His predictions for headset capabilities in the year 2021 were 4K × 4K resolution per-eye, a 140 degree field of view, and variable depth of focus. SEE ALSO Google & LG Detail Next-Gen 1,443 PPI OLED VR Display, 'especially ideal for standalone AR/VR'. Image courtesy Oculus. Foveated Rendering.

Oculus 246
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Qualcomm’s Standalone VR Is Getting Embedded Leap Motion Hand Tracking

UploadVR Between Realities podcast

What made the VR 820 so compelling was that it had 6-DoF tracking as well as integrated compute (Snapdragon 820) which was on par with all the latest flagship phones. It even had support for eye tracking, which we now know was through a partnership with none other than SMI.

article thumbnail

Meta and the next 24 months crucial for its leadership

The Ghost Howls

Just to make an example, I was there when there was the Netscape vs Internet Explorer war, but now the leading web browser is Google Chrome. Google Chrome, for instance, has been helped a lot by the fact that it is the pre-installed browser on all Android phones. Let me show you what are some of them.

Apple 525
article thumbnail

The XR Week Peek (2021.02.08): Quest 2 ecosystem is profitable, App Lab launched, and more!

The Ghost Howls

Oculus Quest 2 keeps showing impressive sales stats. Since the game works through the Oculus Store, it can exploit all the features of the Oculus SDK (e.g. Oculus Avatars), plus the features of the store (e.g. Sidequest was completely free of control, while on App Lab you have to adhere to Oculus guidelines.

Apple 330
article thumbnail

A Work in Progress: Virtual Reality

VRScout

On March 25th, 2014, many people were left scratching their heads: why did Facebook spend 2 billion dollars to acquire a Kickstarter funded virtual reality company called Oculus. Superdata, a market research company, continues to downgrade its 2016 virtual reality sales projections ; beginning the year at $5.1 VR Consumption, 2016.

article thumbnail

GDC 2018 ‘Day 1’ Roundup – Vive Pro Pricing, Magic Leap SDK, Nvidia RTX, and More

Road to VR

The company is still heavily involved with VR development however, and are expected to present some new technology with Google at Display Week 2018 in May. Developer Neat Corp has appeared at GDC 2018 to show their progress on Budget Cuts , confirming a May 16th release date on SteamVR and Oculus Home. Magic Leap announcements.