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XR Cloud Streaming to Break Down Enterprise Barriers, says Innoactive

XR Today - Mixed Reality tag

One leading XR streaming solution provider is Innoactive, which leverages RT3D engines from Unreal, Unity, and NVIDIA to promote the adoption of workplace XR services – allowing clients to distribute XR applications directly to a range of end-devices with the compute processing happening remotely on the cloud.

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The XR Week Peek (2023.08.15): Samsung XR prototype leaked, Meta 2024 glasses are only for internal use, and more!

The Ghost Howls

We already knew that Meta should manufacture its first AR glasses, codenamed Orion, in 2014 , and that they should be built with high-end features and be manufactured in the US. But the news of the day is that Meta should assemble only around 1000 units and keep the glasses for internal usage and demos.

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Qualcomm launches new AR dev kit, acquires Clay AIR

TechCrunch VR

To build out the software ecosystem, Qualcomm lined up a wide range of partners, including Epic Games’s Unreal Engine, Niantic’s Lightship platform, Unity, Viacom CBS and others. In 2014, we created new chips dedicated to virtual reality and augmented reality — and we are here for the long run.

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Oculus Connect 3 Registration Now Open, Early Bird Passes from $199

Road to VR

Where the first Connect back in 2014 was about introducing creators to early VR design and development concepts and pre-release hardware, this year’s conference looks to have gone and grown up, indicating the move from enthusiasts nice to a rapidly evolving industry. There’s also a student/academic pass available at $99.

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MetaVRse is the XR engine for enterprise

The Ghost Howls

The demand for easy-to-use 3D creation tools is growing rapidly as demonstrated by a report by Hired that showed demand for VR/AR engineers grew by 1400% in 2019. Unity and Unreal are both incredible game engines and both require specialized training and/or teams to develop for. MetaVRse logo (Image by MetaVRse).

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The XR Week Peek (2022.02.14): SteamVR headsets go beyond 3M, body-tracking leaked for Quest SDK, and more!

The Ghost Howls

Many of you recall that I started working in VR in 2014 and my first solution was a full-body system that needed a PC, a VR headset, an array of Kinects, and some networking magic to work. Our goal is to provide creators, developers and teams with the proper tools for extracting 3D insights. Supports real-time filtering.

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The Essential 3D Jam Development Guide

Leapmotion

A quick note: VR/AR is a rapidly emerging ecosystem, and many of the engine tools and features that we use to build our Unity and Unreal assets are constantly shifting. Get inspired by the 2014 3D Jam and our Developer Gallery (now with tags for VR , open source , and more). Get started with Unreal. LeapJS and WebVR.