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The XR Week Peek (2023.08.15): Samsung XR prototype leaked, Meta 2024 glasses are only for internal use, and more!

The Ghost Howls

We already knew that Meta should manufacture its first AR glasses, codenamed Orion, in 2014 , and that they should be built with high-end features and be manufactured in the US. But the news of the day is that Meta should assemble only around 1000 units and keep the glasses for internal usage and demos. The startup just raised $1.6

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Oculus Connect 3 Registration Now Open, Early Bird Passes from $199

Road to VR

You can now register to attend Oculus’ 3rd ‘Connect’ conference, an event dedicated to all things Oculus from Rift to Touch and is focused primarily on developers and VR development. Photo courtesy Oculus VR, LLC. Oculus Connect 3 Registration. There’s also a student/academic pass available at $99.

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The XR Week Peek (2022.02.14): SteamVR headsets go beyond 3M, body-tracking leaked for Quest SDK, and more!

The Ghost Howls

A leaked image from the Oculus team shows that the company is working to implement body tracking inside the Oculus Unity SDK. Many of you recall that I started working in VR in 2014 and my first solution was a full-body system that needed a PC, a VR headset, an array of Kinects, and some networking magic to work.

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The Essential 3D Jam Development Guide

Leapmotion

A quick note: VR/AR is a rapidly emerging ecosystem, and many of the engine tools and features that we use to build our Unity and Unreal assets are constantly shifting. Get inspired by the 2014 3D Jam and our Developer Gallery (now with tags for VR , open source , and more). Get started with Unreal. LeapJS and WebVR.

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How I got started with virtual reality (and you can, too)

The Ghost Howls

Years later, in 2014, my previous classmate Gianni Rosa Gallina called me because he wanted to create a startup about all the fancy things we were discussing in that period, in particular Google Glasses and my obsession about seeing virtual objects on top of the real world. Immotionar and the first contact with AR and VR.

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Jake Rowell: How The best VR Experience Came to Life

VRWorld

As an industry, we need immersive experiences that will show what VR brings to the table and so far, there are two experiences one should go through: WeVR’s “theBlu” for HTC Vive and Crytek’s “The Climb” for Oculus Rift. For VR engines, we have CryEngine, Unity Engine and Unreal Engine.

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The Right Time to Invest in VR, with MetaVRse’s Alan Smithson and Alex Colgan

XR for Business Podcast

We have a platform called xrcollaboration.com, and there's been over 70 startups that have created XR collaboration tools that allow you to go in VR, go into AR glasses, and communicate with people around the world. And then if you take things like Unreal Engine, they're doing concerts on their Fortnite platform. if you would.

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