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The VRScout Report – The Week in VR Review

VRScout

You can enjoy the full audio recording below: In this weekly VRScout Report, Google Earth in VR is a rush, Facebook analyzes your face w/ augmented reality, GE uses AR to talk to machines, the funding wrap-up, cure lazy eye with VR, and more…. and is continuing to lead the enterprise space with augmented reality.

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The XR Week Peek (2020.05.11): new Quest is in the works, Magic Leap may pivot to healthcare, and more!

The Ghost Howls

Investments in AR/VR companies are at 2013 level. Bad news for the VR ecosystem come from DigiCapital: the investments in AR/VR companies for the first quarter of 2020 are the lowest in these years and are back to the level of 2013. More info (Magic Leap trying to raise $100M) More info (Magic Leap timing for the future).

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A Brief History of Virtual Reality at CES

Road to VR

CES 2013 / 2014: The Early Years. From the advent of the Oculus Rift in 2012, we saw Oculus attend the show for the first time in 2013 to show off their pre-production Rift headset prototype ahead of the DK1 launch, following their wildly successful Kickstarter campaign. Oculus’ Pre-DK1 Prototype, shown at CES 2013.

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Holographic Waveguides: What You Need To Know To Understand The Smartglasses Market

UploadVR Between Realities podcast

Google and Sony both have intellectual property around waveguide designs similar in nature. Patents filed in 2013-2014 explore a variety of exotic optical designs, functional on paper, but with specifications outside the tolerances of existing manufacturing methods. They recently closed a $22M round co-led by Sony and Foxconn.

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How Hollywood Has Predicted VR in Movies

VRScout

Head mounted display: With expansion to at home devices came the transition away from an arcade cabinet to setups a little closer to what you’ll see coming from the Big Three (Oculus, HTC, and Sony). Head mounted display: With a similar profile to Sony’s Playstation VR the headset is then also depicted within VR. saw his parents.

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The Ghost Howls’s VR Week Peek (2019.07.21): Oculus has sold more than 10M units and wants PSVR games, SparkAR shows its marketing potential and much more!

The Ghost Howls

To prove his claims, he put on the tale the sales numbers of the Oculus devkits: “The original DK1, released in 2013 sold 70,000 units while the follow-up DK2 from 2014 sold 150,000”, he said. Oculus wants to trade exclusive games with Sony. These numbers are of course far away from mainstream adoption. Image by Capcom).

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Open Haptics Ecosystem: unlock a tremendous value for the haptics market

ARVR

Haptx gloves have been in development since 2013, they are at the stage of development kit today. Apple and Sony have brilliant scientists talking and working with open-minded product and designer teams. How Augmented Reality (AR) is Reshaping the Food Service Industry 3. Trending AR VR Articles: 1. ExpiCulture?—?Developing

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