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Microsoft’s Meandering XR Strategy Could Lead to Another Zune Moment

Road to VR

At least from the outside, it appears Microsoft isn’t actively competing for a seat at the XR table, which is fairly odd coming from a company that pioneered enterprise AR while simultaneously wrangling some of its top OEM partners to make a fleet of PC VR headsets for consumers in 2017. If Microsoft goes in half-cocked, maybe.

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Report Predicts AR and VR Headsets Shipments to Approach 100 Million by 2021

Road to VR

Despite Sony being pleasantly surprised by its official PSVR sales figures – with the nearly 1 million units sold since its October 2016 launch – it’s difficult to get a handle on market penetration for VR hardware to date.

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Oculus CTO John Carmack Talks Immersive Technology On The Joe Rogan Podcast

VRScout

It’s a long conversation with dozens of changing topics, so we went ahead and timestamped key discussions regarding immersive technology: [ 00:34 ] – Rogan and Carmack waste no time diving into Oculus’ latest hardware release, the Oculus Quest. He would eventually go on to develop the Oculus Rift alongside Palmer Lucky in 2011. . [

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How science fiction precedes science fact and what it means for the metaverse

Hypergrid Business

The term itself was first coined by Neal Stephenson in his 1992 novel Snow Crash  and popularized on the big screen adaptation of Ernst Cline’s 2011 novel Ready Player One. Anyone who spends their days working from home, on what feels like non-stop Zoom meetings or Microsoft Teams sessions, is living a type of virtual reality.

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Two New X86 CPU Vendors coming to Market in 2018, 2020

VRWorld

This processor is two years old, and since the sequence was 16-core in 2011, and 260-core in 2015, we wonder if the 2017 or 2018 will see 390-core, 520-core, or 650-core design… we might even see a thousand-core plus design in a few years time. Remember, this is a CPU, not a GPU. 6 TFLOPS beats Intel’s Core i7 6950X (247.50

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Intel to Buy Imagination Technologies or AMD’s RTG?

VRWorld

Contrary to the popular belief, Intel has no other choice but to continue the cross-licensing agreement with Nvidia, since Intel does not use GeForce hardware in its line-up, but was rather found to infringe on Nvidia’s patents. You can read more in my old analysis on Tom’s Hardware. This was solved with a $1.5

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10 Augmented Reality Trends of 2022: A Vision of Immersion

ARVR

It is generally seen as being a bit of a different challenge than ARKit due to the fact that special attention should be paid to the wide variety of hardware that exists on devices running Android. ARKit appears to have the best compatibility between software and hardware, as Apple is responsible for all aspects of their devices.