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Sony, Facebook, Google, and Samsung Dominate VR, With Over 50% Market Share

UploadVR Between Realities podcast

That said, we have also seen in the past that for some technologies, after several cycles of hype, the innovation finally does become mainstream. Sony is followed by Facebook (the Oculus platform) and Google (Day Dream, Card Board, Tilt Brush, etc.); Tagged with: facebook , market share , oculus , sony htc.

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Report Predicts AR and VR Headsets Shipments to Approach 100 Million by 2021

Road to VR

.” Lets be honest, the last few years have seen some pretty wild speculation from industry analysts whilst the excitement and hype surrounding the most recent renaissance in immersive technology has ridden high. ” 2016 saw the arrival of 3 major consumer virtual reality headsets, the Oculus Rift, HTC Vive and PlayStation VR.

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Oculus and Kaleidoscope Announce DevLab VR Art Incubator

VRScout

Now the team that has been showcasing independent VR projects and hosting events around the world is kicking off a new program to support creators in collaboration with Oculus. Successfully funded projects will go into production in early 2017 and will be available on the Oculus platform. Balthazar Auxietre. Daniël Ernst. Gabriela Arp.

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Q&A With Matt Bell: How Matterport Started Capturing The Real Estate Market In VR

UploadVR Between Realities podcast

Anyone involved at the intersection of real estate and Virtual Reality has probably experienced a immersive walkthrough made with Matterport technology. Bell and I discuss what it was like founding the company, building the prototype and looking forward to Google Project Tango. How did Matterport come to be?

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Metaverse Mozart t-shirts for invisible people

Life at the Feeding Edge

I was reminded of the conversation about the internet, the web, ecommerce, social media and so many other emerging technologies. He said (slightly paraphrased): “It’s Unity with an oculus looking at a t-shirt its Nvidia?” As on my TV showreel page with the opensim conversation, added here from 2011 for completeness.

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Technology Transfer

Doc-Ok

For one, measuring the user’s IPD and entering it into the VR software, either manually or through a sensor on a physical IPD adjustment knob or slider on the headset, as in both Vive and Oculus Rift, is an important component of creating convincing VR displays. I should have consulted the Googles back then. Alas, not so fast.

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The VRScout Report – The Week in VR Review

VRScout

Adding to the Book of Face’s massive plans for mixed reality technology, they have made good on their promise to make a 360 camera open source and available to anyone. More evidence of Facebook’s big plans for VR/AR: they plan on selling almost half a million Oculus Rift units by the end of 2016. Google Omnitone Surround Sound Support.