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Microsoft’s Meandering XR Strategy Could Lead to Another Zune Moment

Road to VR

At least from the outside, it appears Microsoft isn’t actively competing for a seat at the XR table, which is fairly odd coming from a company that pioneered enterprise AR while simultaneously wrangling some of its top OEM partners to make a fleet of PC VR headsets for consumers in 2017. If Microsoft goes in half-cocked, maybe.

Strategy 301
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The AR Space Race, Part VIII: Startups

AR Insider

That could be wayfinding with Google Live View , or visual search with Google Lens. As you can tell from the above examples, Google will have a key stake in this “Internet of Places.” It was acquired by Facebook in 2011, then mostly faded away. Foursquare Enters the Audio AR Game.

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Report Predicts AR and VR Headsets Shipments to Approach 100 Million by 2021

Road to VR

. “While there was clear demand coming primarily from technology enthusiasts, what became readily apparent were the use cases for enterprise users across multiple verticals and for consumers with gaming and content consumption.

AR 246
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The AR Space Race, Part VIII: Startups

ARVR

That could be wayfinding with Google Live View , or visual search with Google Lens. As you can tell from the above examples, Google will have a key stake in this “Internet of Places.” It was acquired by Facebook in 2011, then mostly faded away. Google Cloud Anchors , Apple GeoAnchors , Microsoft Spatial Anchors ?—?that

AR 130
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Does SEO have a place in the Metaverse?

AIXR

In 2011 American author Ernest Cline reimagined the term in his debut novel Ready Player One. Using headsets and cryptocurrencies, ‘players’ can inhabit a virtual world, interacting, shopping, or taking part in games in real-time, all from the comfort of their own homes. Players could also collect and purchase 30 NFTs as they play.

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Creators Behind ‘Monument Valley’, ‘Wallace and Gromit’, and More Share VR Insights Ahead of Develop:VR Conference in London

Road to VR

Sol founded REWIND, a VR and creative digital agency, in 2011 after growing demands for his professional work pulled him away from 15 years as a University Senior Lecturer in Digital Animation, Visual Effects & Emerging Technology. Peter Pashley – Head of Development, Ustwo Games. Peter is Head of Development at Ustwo Games.

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Retraining for a Post-Retirement World with VRVoice’s Bob Fine

XR for Business Podcast

In 2011, Bob launched the only printed magazine covering social media, The Social Media Monthly. Huge, huge gaming conference. One my the reasons I started looking at VR again in 2016 was because of that video gaming interest. ” The prices might still be a little bit high, but the quality of the gaming was there already.