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The 2019 VR Awards Winners Recognized for Outstanding VR Tech

ARPost

This year’s 70+ person judging panel included academic professors and researchers as well as representatives from Google, HTC, HP, Deloitte, NVIDIA, Apache, and others. The experience now sits in the hall of fame with Google Tilt Brush , which won the category in 2017. VR Education and Training. VR Lifetime Achievement.

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Can AR Make Us Smarter?

AR Insider

This could extend from Google’s work to index knowledge, but amplify that work with even easier access. By indexing knowledge, [Google] eliminated the need to occupy cognitive space with rote facts,” said Boland. No one was thinking of Uber and Snapchat when the iPhone launched to a desktop-minded world in 2007.

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NVIDIA Deep Learning Institute Aims to Train 100,000 Developers this Year

VRWorld

NVIDIA announced the company plans to train as many as 100,000 developers through the Deep Learning institute over the course of this year (2017). According to NVIDIA, the surging demand for deep learning developers will require the company to train ten times as many developers as they did in 2016.

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How Watson, IBM’s Artificial Intelligence, Is Powering Audio-Interactive VR/AR Environments

VRScout

He talks about Mass Effect, an open-world game that was really groundbreaking when it first came out in 2007. So from a personality perspective, if you’re starting to train agents, they will be trying to understand not just what is being said, but how it’s being said,” says Pavitt. IT’S NOT ALL TALK.

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Will Covid-Era Urgency Accelerate AR?

AR Insider

Companies can no longer fulfill service contracts, in-person training can no longer take place, on-site sales demos and events are canceled. ” Mary Meeker describes in her report “ Our new World ” how this principle will apply in the long term to key enterprise segments like training and healthcare. The Rise of Remote.

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What is Augmented Reality? (Book Excerpt)

AR Insider

This could extend from Google’s work to index knowledge, but amplify that work with even easier access. By indexing knowledge, [Google] eliminated the need to occupy cognitive space with rote facts,” said Boland. No one was thinking of Uber and Snapchat when the iPhone launched to a desktop-minded world in 2007.

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The New Age of Learning Science with Virtual Reality: A Literature Review

ARVR

While current research observes engagement with virtual reality at all levels of education, including job training, this literature review will examine how students, from kindergarten to college-age, engage with and learn scientific topics when virtual reality is implemented in a learning environment. The findings produced by Chen et al.