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Falconer Uses 360 Camera To Record Epic VR Fly-Over

VRScout

Klima, who has been hosting falconry workshops for the past 20 years, came up with the idea in 2007 during a nature film production for a Bavarian TV show. In a team member profile on the Lowa website , Klima talks about his passion as a falconer, saying, “During the summer, I train my birds every day at the Falkenhof in southern Bavaria.

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Super Fan Remaking Original Witcher Game In VR Using Unreal Engine

VRScout

Rather than developing a mod for the original 2007 release, however, Loan is constructing the entire experience from the ground up in Unreal Engine, resulting in higher quality visuals as well as a new range of possibilities.

Unreal 360
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STRIVR Introduces VR Training On and Off the Field

Road to VR

It’s a question that STRIVR Labs CEO Derek Belch has been asking himself since 2007 when the former Stanford Cardinal kicker took a class about virtual reality from Jeremy Bailenson, the head of Stanford’s Virtual Human Interaction Lab (VHIL). The post STRIVR Introduces VR Training On and Off the Field appeared first on Road to VR.

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Using VR Revolutionize Sports Training with STRIVR Labs

Road to VR

When Derek Belch was a kicker on Stanford’s football team in 2007, he took a class with the Virtual Human Interaction Lab’s Jeremy Bailenson where he was exposed to virtual reality technologies for the first time. But for now, they’re focusing on training quarterbacks, goalies, watching pitches, and shooting freethrows.

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Trinity VR’s ‘DiamondFX’ Batting Simulator is Made for the Major Leagues

Road to VR

“It’s a simulation and training platform looking at professional teams and minor league teams,” says Volyn, “What we’re able to do is create scenarios with real world pitchers and simulate their real world play styles.” ” How is this done? .” ” How is this done?

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The 2019 VR Awards Winners Recognized for Outstanding VR Tech

ARPost

Founded in 2007, the company first turned heads with its 2012 Hunger in LA experience. VR Education and Training. It’s often used in industry for advanced training simulations. That’s why AIXR recognizes VR Education and Training as one of its categories. VR tech isn’t all fun and games. Out-of-Home VR Experience.

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NVIDIA Deep Learning Institute Aims to Train 100,000 Developers this Year

VRWorld

NVIDIA announced the company plans to train as many as 100,000 developers through the Deep Learning institute over the course of this year (2017). According to NVIDIA, the surging demand for deep learning developers will require the company to train ten times as many developers as they did in 2016.