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How Will the Metaverse Economy Materialize?

AR Insider

Firstly, the term ‘metanomics,’ in relation to virtual worlds and the economy within, is something Doug Thompson was involved in more than a decade ago and ran a show within Second Life and a series of podcasts with the same name. The virtual equivalent of Amsterdam was sold in Second Life for $50,000 in 2007.

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How Watson, IBM’s Artificial Intelligence, Is Powering Audio-Interactive VR/AR Environments

VRScout

IBM predicts that AI will unlock the next generation of interactivity for XR experiences, describing in the 2021 Unity Technology Trends Report that the maturity of AI will play a key role beyond hand tracking, and into the world of voice. This type of game-play will also change as audio plays a larger role in game controls.

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Five Reasons to Buy XR Eye & Hand Tracking Tools in 2022

XR Today - Mixed Reality tag

Even in 2007, when Apple announced the first iPhone, Steve Jobs was keen to get rid of the stylus for touchscreen management, arguing separate controllers and devices make using technology more cumbersome. Not to mention, controllers and other devices can make the interaction less immersive too.

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The New Age of Learning Science with Virtual Reality: A Literature Review

ARVR

Virtual reality is described as a “three-dimensional, computer-generated environment which can be explored and interacted with by a person. That person becomes part of this virtual world or is immersed within this environment and whilst there, is able to manipulate objects or perform a series of actions.” (“What is Virtual Reality?”,

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How VR is Changing the Way We Think About Therapy

VRScout

Virtual Iraq VRET was developed from 2005-2007 as an answer to the military’s problem at USC’s Institute for Creative Technologies. “Whenever I design a VR application in a clinical area, I look at, okay, what do we know works in the real world that we can use VR to amplify, or extend the effect?”

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Top 10 Sci-Fi Books on Augmented Reality and Virtual Reality

ARVR

But the consensus reality of the digital world is available only if, like his thirteen-year-old granddaughter Miri, you know how to wear your wireless access?—?through Winner of the 2007 Hugo Award for Best Novel. and control of the OASIS itself.” through nodes designed into smart clothes?—?and and to see the digital context?—?through

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‘Boneworks’ Review – A Rich Sandbox with a Side of Game Design

Road to VR

Though the developers call it a “narrative VR action adventure,” the narrative turns out to be extremely light—bordering on mere lore and setting—with tidbits delivered as brief but well produced live-action videos that play on monitors in the virtual world.

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