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Ultraleap launches second generation of iconic hand tracking camera – Leap Motion Controller 2

XROM

The Leap Motion Controller 2 is the ideal hardware for experiencing Ultraleap’s world-class hand tracking. Key improvements over the original Leap Motion Controller include higher resolution cameras, an increased field of view, and 25% lower power consumption, all in a 30% smaller package for optimum placement and convenience.

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Holovis Uses Giant Robot Arms for Intense VR Motion Simulated Experiences

Road to VR

Theme parks have been eager to add virtual reality rides to their list of attractions, but the majority of experiences are repurposed existing roller coasters, essentially offering the same ride but with a virtual environment to look at. The first entertainment installation is also expected at the end of the year in Dubai.

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This Tech Lets You Move Virtual Objects Like A Jedi

VRScout

Dynamically mapping rich features of input gestures to properties of physics-based simulation made the interface controllable in most cases. To test the feature, the team used an Oculus Rift CV1 for display and a Leap Motion was applied for hand tracking.

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Varjo XR-4 hands-on preview: high resolution and raytracing are an explosive mix in VR

The Ghost Howls

This is especially a big relief for universities, for which allocating this annual year was a huge bureaucratic mess The Varjo Focal edition is mostly used in simulations, where the customer wants to see reality with great accuracy. For now, anyway, tracking is already good for simulation use.

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Moving Virtual Objects Like a Jedi

Tech Trends VR

Dynamically mapping rich features of input gestures to properties of physics-based simulation made the interface controllable in most cases. To test the feature, the team used an Oculus Rift CV1 for display and a Leap Motion was applied for hand tracking.

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Build AR & VR Apps With the Open-Source Virtuoso SDK

Peter Graham

VSDK is a Unity-based solution for developers looking to create naturalistic user interactions whilst supporting a wide variety of headsets (HTC Vive, Oculus Rift, and Oculus Quest) and peripherals (bHaptics TactSuit, Leap Motion, and ManusVR gloves.).

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My Taiwanese XR Chronicles part 1: Cave, zSpace, Brogent hands-on

The Ghost Howls

This was the best feature for me: it was really like all of us were in this virtual environment, all together. So, it is good for instance to show you the various parts of the human body, but it is not good to simulate a full surgery operation. I was touching a real bottle, and that’s why the simulation was so good.

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