Remove Leap Motion Remove Oculus Remove Simulation Remove Virtual Environment
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Holovis Uses Giant Robot Arms for Intense VR Motion Simulated Experiences

Road to VR

Theme parks have been eager to add virtual reality rides to their list of attractions, but the majority of experiences are repurposed existing roller coasters, essentially offering the same ride but with a virtual environment to look at. The first entertainment installation is also expected at the end of the year in Dubai.

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This Tech Lets You Move Virtual Objects Like A Jedi

VRScout

Dynamically mapping rich features of input gestures to properties of physics-based simulation made the interface controllable in most cases. To test the feature, the team used an Oculus Rift CV1 for display and a Leap Motion was applied for hand tracking.

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Moving Virtual Objects Like a Jedi

Tech Trends VR

Dynamically mapping rich features of input gestures to properties of physics-based simulation made the interface controllable in most cases. To test the feature, the team used an Oculus Rift CV1 for display and a Leap Motion was applied for hand tracking.

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Build AR & VR Apps With the Open-Source Virtuoso SDK

Peter Graham

VSDK is a Unity-based solution for developers looking to create naturalistic user interactions whilst supporting a wide variety of headsets (HTC Vive, Oculus Rift, and Oculus Quest) and peripherals (bHaptics TactSuit, Leap Motion, and ManusVR gloves.).

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Reaching into 3D Data, Exploring CAD Designs, Virtual Meetings, and More

Leapmotion

Much like our UI Widgets , it’s a set of interface elements – switch, lever and potentiometer – that can be embedded in any virtual environment. Requires: Windows, Oculus Rift. Requires: Windows, Oculus Rift. But with the lines between the real and virtual worlds now blurrier than ever, could we cut it even further?

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Simple, Elegant, Fun: Hauhet + Paper Plane by VRARlab

Leapmotion

With Paper Plane , we studied the basic features of Leap Motion using fairly simple mechanics. That’s the feeling we wanted to simulate. The idea for Hauhet came during the discussion about different ways to look at interaction in virtual reality. What was it like incorporating Leap Motion into your Unity workflow?

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CAD Experiment: Disassemble a Spherical Robot in VR

Leapmotion

I got my Leap Motion Controller at the start of 2014, and quickly went about making demos. It can still be found on Oculus Share, although it’s quite old now. I’ve also built a couple of smaller proof-of-concept pieces that people may have seen on the leapmotion or oculus subreddits. That’s a pretty broad question.