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Varjo Reality Cloud Supports Unity, Unreal Engine

XR Today - Virtual Reality

The enterprise-grade immersive software-as-a-service (SaaS) now supports RT3D design projects from Unity and Unreal Engine 5 (UE5). The platform now supports design projects running on Unity and UE5, streaming VR/XR content at human eye resolution. The Unity and UE5 RT3D engines power several enterprise-grade services.

Unreal 166
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Vive Trackers Experiments – Part 2: Setup, Props, and Full Body Virtual Reality

The Ghost Howls

As described in my first HTC Vive Tracker article earlier this year: “Vive Tracker is a wireless, battery-powered SteamVR tracked accessory that provides highly accurate, low latency 6 Degrees of Freedom (6DoF) motion tracking within a roomscale environment.”. Image by Rob Cole). Image by Rob Cole). Image by Rob Cole). HTC Vive Tracker 3.0

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Work in the Metaverse: Is Metawork the New 9 to 5?

XR Today - Virtual Reality

Despite Zuckerberg’s reported failure and investment reduction for Reality Labs, Meta Platforms is only one of many tech firms developing spatial solutions. Global tech giants such as NVIDIA, Lenovo, Unity, Epic Games, HTC VIVE, and others have already entered the metaverse space race.

Industry 328
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XR Market Growth to Top $345.9bn by 2030, Report Shows

XR Today - Augmented Reality tag

Some of the largest takeaways from the report found that the augmented reality (AR) market had taken over 55 percent of global markets in 2021. However, virtual reality (VR) was set to grow from 2022 to 2030, with software making significant gains in the same period. It also estimates that the sector will reach around $345.9

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Top Telecom and Media Companies Majoring in XR for 2022

XR Today - Mixed Reality tag

Verizon is working with business leaders on AR-Enabled retail displays, as well as AR and MR solutions for collaboration. Ericsson’s extensive 5G environment allows companies to get involved in the future of XR to unlock the high bandwidth and low latency they need for a full sensory experience in the immersive world.

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The XR Week Peek (2022.05.30): Niantic launches VPS, Pico launches Neo 3 Link, and much more!

The Ghost Howls

But I would wait to rejoice from it: VR requires a very short motion-to-photon latency, and as of today no cloud rendering service can offer such low latency in every possible location of the user. A bit of boomer humour about virtual reality. Magic Leap has sold units of its first device for $550. Some XR fun.

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Jeremy Bailenson talks about 1,000,000 Walmart employees training with VR, presence, and the VR “empathy machine”

The Ghost Howls

I have been able to speak for almost one hour with Jeremy Bailenson , which is the professor at Stanford that is a legend in the VR field for his studies on interactions, psychology, and training in Virtual Reality. Or how does resolution or latency affect simulator sickness? The latency, I think, was about a quarter second.

Training 532