Designing VR Tools: The Good, the Bad, and the Ugly
Leapmotion
MAY 15, 2015
At a recent Designers + Geeks talk , Jody Medich and Daniel Plemmons talked about some of the discoveries our team has made (and the VR best practices we’ve developed) while building VR experiences with the Oculus Rift and the Leap Motion Controller. Simulations and situational therapy. Fake limbs. Iterating on Arm HUD.
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