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VR Meets Indoor Skydiving With Tunnel Vision

VRScout

Founded by Cody Russell and Tristan Hampson as part of the tech incubator EvoNexus, the immersive new experience creates an intense level of realism by using both VR and actual indoor wind tunnels to accurately simulate the physical sensations of free falling.

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What Made VR Gaming Highly Popular

ARPost

As virtual reality technology gained prominence, the use of VR devices like the Samsung Gear VR, Oculus VR, and HTC Vive, have also become popular. The leading producers of VR headsets like Sony, Oculus, Google, HTC, and Samsung, mainly focus on creating cost-effective devices. VR In Gaming. Five Senses Of VR Gaming.

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Global Virtual Reality Industry to Reach $7.2 Billion in Revenues in 2017

Road to VR

billion globally by the end of 2017, of which, head-mounted displays (HMDs) will account for $4.7 Niche accessories such as full haptic suits, sensory simulators, and specialized controllers will find a home in LBE centers as consumers will be less inclined to purchase expensive hardware.

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The High-end VR Room of the Future Looks Like This

UploadVR Between Realities podcast

Focused, acute pulses simulate sharp points; broader, more distributed ones can simulate sensations like dipping into water. The suit’s gloves will simulate gripping objects by restricting finger movement: wrap your hands around a hard plastic cup in VR, and your gloves will freeze at the point where you can’t squeeze any further.

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Meet Nick Whiting, Epic’s Technical Director of VR/AR

VRScout

To help do that, I coordinate engineering efforts internal to Epic as well as well as manage relationships with other companies like Oculus, Valve and Samsung to make sure that UE4 lets people maximize the potential of the engine to the fullest and that it’s easy to use. Even just that was incredibly powerful.

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A Brief History of VR

VeeR VR

In 1968, Ivan Sutherland and Bob Sproull created the first head-mounted display (HMD) system for immersive simulation applications. From the 1970s to the 1990s, the VR industry mainly provided devices for medical, flight simulation, automobile industry design, and military training purposes.

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Looking Back at Virtual Reality Over the Last 5 Years

UploadVR Between Realities podcast

As a side note, I’m so glad we collectively stuck with calling it head-mounted displays, and not something like “VR Helmet”, “VR Glasses”, or any of the other many attempts to call it something else. Don’t have one yet? Just go to your local hardware store, pay as little as $5, et voilá!