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What Made VR Gaming Highly Popular

ARPost

As virtual reality technology gained prominence, the use of VR devices like the Samsung Gear VR, Oculus VR, and HTC Vive, have also become popular. The leading producers of VR headsets like Sony, Oculus, Google, HTC, and Samsung, mainly focus on creating cost-effective devices. VR In Gaming. Five Senses Of VR Gaming.

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Global Virtual Reality Industry to Reach $7.2 Billion in Revenues in 2017

Road to VR

billion globally by the end of 2017, of which, head-mounted displays (HMDs) will account for $4.7 The report also offers disruptive trends to watch in 2017, such as: New VR headsets powered by Microsoft’s Windows 10 operating system will spark demand by enterprise firms for VR-related hardware, software and services.

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The High-end VR Room of the Future Looks Like This

UploadVR Between Realities podcast

Focused, acute pulses simulate sharp points; broader, more distributed ones can simulate sensations like dipping into water. The suit’s gloves will simulate gripping objects by restricting finger movement: wrap your hands around a hard plastic cup in VR, and your gloves will freeze at the point where you can’t squeeze any further.

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A Brief History of VR

VeeR VR

In 1968, Ivan Sutherland and Bob Sproull created the first head-mounted display (HMD) system for immersive simulation applications. From the 1970s to the 1990s, the VR industry mainly provided devices for medical, flight simulation, automobile industry design, and military training purposes.

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Convergence, Enterprise AR, and Mapping the Inside World with Charlie Fink

XR for Business Podcast

Charlie: VR has a lot of fantastic applications in training and simulation. Of course it also has telepresence, so you could be virtually present in a place like Egypt – not in real time, but in space and simulation. That is its most powerful use. And it is quite effective at those things. Alan: That’s awesome.

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Convergence, Enterprise AR, and Mapping the Inside World with Charlie Fink

XR for Business Podcast

Charlie: VR has a lot of fantastic applications in training and simulation. Of course it also has telepresence, so you could be virtually present in a place like Egypt – not in real time, but in space and simulation. That is its most powerful use. And it is quite effective at those things. Alan: That’s awesome.

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The Curious Relationship Between DVDs and VR

VR Playhouse

One day, we will all regularly consume media through head mounted displays, just as we all watch television today. While Sony competed in the home console space with several other companies, such as Sega and later Nintendo and Microsoft, what made the PS2 stand out was its built in DVD player.