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The Current State Of The VR/AR Patent Landscape

VRScout

Microsoft HoloLens 2 patent. Image Credit: Sony. Augmented reality (AR) patents protect technological elements and pieces of data such as video, sound, and mapping technologies that enhance the real-world experience. Image Credit: Sony/USPTO. Image Credit: The United States Patent and Trademark Office. WHAT IS A PATENT?

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What Made VR Gaming Highly Popular

ARPost

The leading producers of VR headsets like Sony, Oculus, Google, HTC, and Samsung, mainly focus on creating cost-effective devices. Sony, Nintendo, and Microsoft are expected to reduce the prices for their game products in the coming years. The VR head-mounted displays were initially created focusing on games mainly.

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Apple Teases Reality Pro Specs, Disney Partnership

XR Today - Mixed Reality tag

The partnership aims to integrate the Cupertino-based firm’s Apple TV+ product lineup on the new head-mounted displays (HMDs). It read that Apple designed the device jointly with Sony Group Corp, which will feature high-resolution displays and augmented reality (AR) full-colour passthrough.

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A Brief History of VR

VeeR VR

It was a device that the user sat in-front of while their head was encased on four sides by a screen and they watched any one of five films, which all engaged sight, sound, smell and touch. In 1968, Ivan Sutherland and Bob Sproull created the first head-mounted display (HMD) system for immersive simulation applications.

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Augmented Reality and Hearables: Where the Two Technologies Meet

ARPost

Generally, there are two types of AR solutions — marker-based augmented reality and markerless (sensor-based) augmented reality — that help developers merge content into the camera feed of a smartphone or head-mounted display. Additionally, engineers train Deep Learning algorithms to accurately detect markers in live video data.

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Latest Sony Patent Indicates Possible Wireless PlayStation VR 2 With Cameras

Peter Graham

VRFocus has seen recent patents appear for a virtual reality (VR) floor mat by Microsoft and a new headset design for Nintendo Switch. Now it’s the turn of Sony Interactive Entertainment (SIE) with possible new designs for PlayStation VR which include possible improved tracking and wireless options.

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Pimax Crystal hands-on part two : A very versatile headset

The Ghost Howls

Eye Tracking Apart from sessions a few years ago using the HTC Vive Pro Eye and Microsoft Hololens, I didn’t have any experience with eye tracking. The real challenge lies in transmitting these high-resolution images through the display’s optics without any loss of clarity or introduction of aberrations.