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2018 Highlights: Award-winning VR gloves, global customers, and a growing team

HaptX

This new industrial-grade system offers the most realistic haptics experience to date. The HaptX Gloves Development Kit debuted on October 3, in New York City at Future of Storytelling and in Seattle at the GeekWire Summit. The software that powers our haptics. Fortunately, we had an answer.

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The XR Week Peek (2020.08.03): OpenXR is taking foot, new cool features found inside Oculus runtime, and more!

The Ghost Howls

OpenXR has arrived at the first version of the standard, and now it has been implemented by all the major vendors : Microsoft has implemented it for HoloLens and WMR; Oculus for Rift and Quest; Valve has implemented it in SteamVR; etc… Talking about game engines, Unreal Engine now already offers it, while Unity is still lagging behind.

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Spatial Beats: Facebook, Snap & Epic Games

AR Insider

Sketchfab is integrated into Epic’s popular Unreal Engine game and special effects paltform, and notably, all of its competitors, starting with Unity, Snap’s Lens Studio, Facebook’s Spark AR, and even Tilt Brush. Even the New York Times is writing about the metaverse this week. And now, so is Epic. Are you confused?

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The Jetset with Headsets: How XR Will Revolutionize Air Travel, with Neutral Digital’s Greg Caterer

XR for Business Podcast

We prefer the Unreal Engine to build all of our expenses of this kind. You mentioned Unreal Engine. There’s Unreal, and then there’s Unity. We have been working in Unreal for a long time, and we’ve certainly built a team around that. Is there a cost difference between using Unity versus Unreal?

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The Jetset with Headsets: How XR Will Revolutionize Air Travel, with Neutral Digital’s Greg Caterer

XR for Business Podcast

We prefer the Unreal Engine to build all of our expenses of this kind. You mentioned Unreal Engine. There’s Unreal, and then there’s Unity. We have been working in Unreal for a long time, and we’ve certainly built a team around that. Is there a cost difference between using Unity versus Unreal?

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Getting Fit with a VR Toolkit, and Other XR Tips with VRd?j?’s Michael Eichenseer

XR for Business Podcast

We were talking about haptics, and how haptic vests and gloves can be used across enterprise for simulation of training, but also scent machines, and different spatial audio and things. I got the chance to use the Ultra Haptics, [which] is this device where it uses ultrasonic waves to give you the sense of touch.

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Getting Fit with a VR Toolkit, and Other XR Tips with VRd?j?’s Michael Eichenseer

XR for Business Podcast

We were talking about haptics, and how haptic vests and gloves can be used across enterprise for simulation of training, but also scent machines, and different spatial audio and things. I got the chance to use the Ultra Haptics, [which]. Literally from Sydney, Australia to New York, L.A.,

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