Remove Hand tracking Remove Hardware Remove Leap Motion Remove Oculus
article thumbnail

New Leap Motion 2 Brings High-end Hand-tracking to Standalone Headsets

Road to VR

10 years after the launch of Leap Motion—which garnered praise for offering some of the best hand-tracking in the industry—the company has announced a next-generation version of the device which now supports standalone XR headsets in addition to Windows and MacOS.

article thumbnail

Ultraleap Gemini is hands tracking at its best

The Ghost Howls

Today Ultraleap has officially released Gemini, the fifth-version of the hands tracking runtime. As usual, this article comes with a video version where I show you my hands-on session with Ultraleap Gemini! This can be an annoying problems when you are using hand tracking to interact with your VR experiences.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

The Importance of Hand Tracking UX Design

The Ghost Howls

The article Dejan has written is a big collection of tutorials, suggestions, and tips about developing applications that use hand tracking. It starts with how you can install Unity and get started with hand tracking development and then proceeds with some suggestions about hands tracking UX.

article thumbnail

Qualcomm Signs “Multi-year” Deal to Bring Ultraleap Hand-tracking to XR2 Headsets

Road to VR

Qualcomm and Ultraleap today announced a “multi-year co-operation agreement” that will bring Ultraleap’s controllerless hand-tracking tech (formerly of Leap Motion) to XR headsets based on the Snapdragon XR2 chipset.

article thumbnail

Qualcomm’s Standalone VR Is Getting Embedded Leap Motion Hand Tracking

UploadVR Between Realities podcast

It even had support for eye tracking, which we now know was through a partnership with none other than SMI. However, there was one thing that was missing, hand tracking. In fact, Intel was already demoing hand tracking this year at CES with their Project Alloy prototype.

article thumbnail

Hands-On: Oculus Quest Hand Tracking Feels Great, But It’s Not Perfect

VRScout

Quest hand tracking is perfect for slower experiences with light interaction. During Oculus Connect 6 in San Jose, CA, Mark Zuckerberg unveiled that the Oculus Quest would allow for hand and finger tracking without the need of any hand controllers, and of course, I couldn’t wait to try it.

article thumbnail

UltraLeap Gemini review: use both hands in VR!

The Ghost Howls

One of the first accessories for AR/VR I had the opportunity to work on is the Leap Motion hands tracking controller : I made some cool experiments and prototypes with it and the Oculus Rift DK2. Leap Motion has also been the first important company I have interviewed in this blog.