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AWE 2022 Day Two: The Floor Opens. Talks on Interoperability, Hardware, and Software

ARPost

AWE day two started off with back-to-back keynotes from mixed reality display maker Magic Leap and AR commerce solution Avataar. A Look at the Magic Leap 2. Magic Leap’s Head of Product Management, Jade Meskill, presented “Magic Leap 2 and the Augmented Enterprise.”

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Big XR News from Meta, Nreal, Qualcomm, ArborXR, Magic Leap, and Globant

XR Today - Big XR News tag

The glasses sell for £400 and debuted after the firm launched a massive global expansion of its products across European, North America, and Asian markets, shortly after resolving a lawsuit with Epic Games. Magic Leap, Globant Partner amid WEF 2022. Meta Trials Project Aria Smart Glasses in London.

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Vancouver’s VR/AR Global Summit Puts Content First

VRScout

After the release of Magic Leap One earlier this month – the most anticipated launch in the sector – the industry’s best minds have shifted to content. . I think this is a good thing, as the gigantic pockets of Apple, Google, Magic Leap, Huawei and such like will help fund the creative endeavours of a whole new content ecosystem.”.

AR 273
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XR Market Growth to Top $345.9bn by 2030, Report Shows

XR Today - Augmented Reality tag

North America would also lead global markets for the same period. Education, entertainment, gaming, and training sectors have seen unprecedented growth in XR adoption. Doctors can leverage the technology to access detailed scans of patients in real-time with Magic Leap, HoloLens 2, and other headsets.

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Our First Look At Microsoft HoloLens 2

VRScout

The first time I tried the HoloLens I knew I was experiencing the first generation of a game-changing technology. Like the first HoloLens the device also enables glasses wearers to simply slot the device in front of their spectacles (distinct advantage compared to Magic Leap). CSA Z94.3, and EN 166.

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What Does the XR Industry Think about Apple’s Vision Pro?

XR Today - Mixed Reality tag

This could actually be quite beneficial for Meta, Microsoft, and Magic Leap. The reveal that Apple will be using Unity to bring 3D applications and games to Vision Pro was exciting. Further use cases will span media and entertainment, games, collaboration and design, in addition to education, training, learning and development.

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Leveraging 5G Networks to bring VR to South Korea, with Korea Telecom’s Joonmo Park

XR for Business Podcast

Alan: Wow, that's way far ahead of North America. And we provide more than 10,000 immersive videos and features, over more than 500 4K high resolution videos, and more than 30 games in various genres, such as sports, and shooting, horror, and rhythm action. So how many would you estimate are using the 5G network with 5G devices?