Remove Filming Remove Samsung Remove Software Remove Unreal
article thumbnail

Crytek-Incubated ‘VR First’ Program to Double Number of Academic VR/AR Labs in 2017

Road to VR

VR First , the global initiative to seed academic institutions with VR/AR hardware and software, today announced that it’s nearly doubling the number of its VR labs in universities and science parks across the globe by the end of 2017. Vancouver Film School, Canada. image courtesy VR First. image courtesy VR First.

AR 211
article thumbnail

Is Porn Leading Innovation for VR?

VRScout

Darling has built her own stereoscopic camera solution with stitching software and plans to offer it at a low entry price of $250, to allow easy access to cam girls who wish to enter into the market. In the same report, it also claims that 3 out of 4 headset owners own a mobile VR viewer such as the Google Cardboard or Samsung GearVR.

Las Vegas 150
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Meet Nick Whiting, Epic’s Technical Director of VR/AR

VRScout

As the publisher of Unreal Engine 4, Epic Games is at the forefront of developers creating new worlds in VR, and we recently sat down with the man driving their VR efforts: Nick Whiting, Epic’s Technical Director of VR/AR. We don’t really have any software to show on it. Read on for the full interview.

AR 150
article thumbnail

Cool AR apps to try with Apple’s new phones

Hypergrid Business

Their phones can be used for some low-end VR, via the Cardboard platform from Google, but they haven’t had anything of their own to match the higher-end Samsung Gear VR and Google Daydream View headsets. The developer kit works on Unity, Unreal, and Scenekit engines. It supports iPhone 6S or later models.

AR 108
article thumbnail

Creating Synthetic Photography, with ThreeKit’s Ben Houston

XR for Business Podcast

The obvious answer is the ethos behind ThreeKit’s product customization software, which CTO Ben Houston joins Alan to discuss. We started making-- this company originally was creating software for Hollywood films, and we did that quite successfully on a lot of films. So Unreal and Unity do have abilities to go on the web.

Houston 78
article thumbnail

Creating Synthetic Photography, with ThreeKit’s Ben Houston

XR for Business Podcast

The obvious answer is the ethos behind ThreeKit’s product customization software, which CTO Ben Houston joins Alan to discuss. We started making-- this company originally was creating software for Hollywood films, and we did that quite successfully on a lot of films. So Unreal and Unity do have abilities to go on the web.

Houston 78
article thumbnail

Creating Synthetic Photography, with ThreeKit’s Ben Houston

XR for Business Podcast

The obvious answer is the ethos behind ThreeKit’s product customization software, which CTO Ben Houston joins Alan to discuss. We started making-- this company originally was creating software for Hollywood films, and we did that quite successfully on a lot of films. So Unreal and Unity do have abilities to go on the web.

Houston 78