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Real-Time Motion Capture Brings David Bowie’s Ziggy Stardust Back To Life

VRScout

This weekend the second annual Infinity Festival opened its doors at the Goya Film Studios in the heart of Hollywood, offering guests the chance to attend a killer lineup of panels lead by Hollywood storytelling professionals and go hands-on with groundbreaking 5G, artificial intelligence, blockchain, and immersive technology. .

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MPC Launches VR Experience For The Nature Conservancy

VRScout

This Is Our Future” is not a live action VR film, but instead was built in Unreal, letting you trigger action within the experience, playing with your perception of space, scale and volume. You can see MPC’s VR experience for The Nature Conservatory on Samsung Gear VR, YouTube and Facebook 360.

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Cannes NEXT Explores New VR Storytelling Trends

VRScout

” At NEXT they hinted they might be releasing a special toolset for Unreal programmers, so keep an eye out for announcements later this year. After taking off my shoes and lying down on a hospital cot, Separate Silences Co-Creator Maria Engermann tucked me in and placed a Samsung Gear VR on my head. Separate Silences.

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Meet Nick Whiting, Epic’s Technical Director of VR/AR

VRScout

As the publisher of Unreal Engine 4, Epic Games is at the forefront of developers creating new worlds in VR, and we recently sat down with the man driving their VR efforts: Nick Whiting, Epic’s Technical Director of VR/AR. If we send you one, would you noodle about with it after hours and see if you can get Unreal Engine running in it”?

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Cool AR apps to try with Apple’s new phones

Hypergrid Business

Their phones can be used for some low-end VR, via the Cardboard platform from Google, but they haven’t had anything of their own to match the higher-end Samsung Gear VR and Google Daydream View headsets. The developer kit works on Unity, Unreal, and Scenekit engines. It supports iPhone 6S or later models.

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Creating Synthetic Photography, with ThreeKit’s Ben Houston

XR for Business Podcast

We started making-- this company originally was creating software for Hollywood films, and we did that quite successfully on a lot of films. Ben: Yeah, and just a lot of cost savings and scalability, too, because when you don't have someone rejigging all your orders just to get it over to film it, yeah, your business can just scale.

Houston 78
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Creating Synthetic Photography, with ThreeKit’s Ben Houston

XR for Business Podcast

We started making-- this company originally was creating software for Hollywood films, and we did that quite successfully on a lot of films. Ben: Yeah, and just a lot of cost savings and scalability, too, because when you don't have someone rejigging all your orders just to get it over to film it, yeah, your business can just scale.

Houston 78