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Design Sprints at Leap Motion: Crafting Reactive Behaviors with the Interaction Engine

Leapmotion

strLast time, we looked at how an interactive VR sculpture could be created with the Leap Motion Graphic Renderer as part of an experiment in interaction design. The Leap Motion Interaction Engine provides the foundation for hand-centric VR interaction design. VR Sculpture Layout and Control.

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My predictions for augmented reality in 2019

The Ghost Howls

Some examples of this category of glasses: Intel Vaunt (project abandoned); North Focals; Vuzix Blade; Snap Spectacles v2 (they are just cameras to share videos); Bose AR glasses (these are not for visual, but for audio augmented reality). Leap Motion. You may ask why I’m adding Leap Motion here.

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Design Sprints at Leap Motion: A Playground of 3D User Interfaces

Leapmotion

Click To Tweet When someone first puts on a Leap Motion-enabled VR headset, it often seems like they’re rediscovering how to use their own hands. Even examples of hand-based, wearable UIs and dynamic deployable UIs. Interacting with just the tip of a thumb on a small trackball, and a whole group spinning a Kugel Fountain.

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Indie developer shares the lessons learned from publishing the first App Lab bundle

The Ghost Howls

Some weeks ago, a group of 12 indie development studios decided to launch the first bundle dedicated to App Lab experiences for Oculus Quest. For example, we launched without a trailer , and with a very basic cover for the bundle, just 12 thumbnails all together. Playing around with the Leap Motion interaction system.

Oculus 350
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Valve shows Knuckles prototype controllers v2

The Ghost Howls

It is still not perfect ( Leap Motion is still more accurate), but surely it is a step forward from the Oculus Touch. SteamVR Skeletal input will abstract the actual controller used by the player (Oculus Touch, Knuckles, Leap Motion, etc…), giving the developer the best pose of the hand detectable with the actually used sensor.

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2014: A Year in Virtual Superlatives

Leapmotion

You’ve built incredible things this year, and along the way, we’ve based many of the experiments, resources, and examples found in the Developer Portal on your feedback and feature requests. The post 2014: A Year in Virtual Superlatives appeared first on Leap Motion Blog. It’s visually stunning.

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The Design Process Behind Itadakimasu!

Leapmotion

Interacting with Leap Motion. I chose to work with optical hand tracking using the Leap Motion Controller in order to perform gestures that were natural to our culture. For example, the red panda spends his time eating ramen or the otter is getting ready to jam with his clam guitar. VRLA Reactions.