Re-Thinking VR Market Adoption in 2017
VRScout
JULY 15, 2017
The next 12 months could be the year of VR. 2016 was supposed to be the year for VR. As many of us who work in the VR industry know, it most certainly wasn’t. Headset sales were much lower than every research report ever made on the subject, the killer VR app was not discovered by an eccentric band of game designers, and VR was not a mainstay in the marketplace.
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