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Meta, NBA Open 180-Degree Live VR Sports on Meta Quest

XR Today - Virtual Reality

The new sports metaverse will leverage the Meta Quest 3’s groundbreaking passthrough feature and allow users to switch between 180-degree film and 2D matches via a virtual screen. Xtadium also provides private party rooms for attendees viewing the matches as their avatars.

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The VRScout Report – The Week in VR Review

VRScout

Deepak Chopra wants to guide your VR meditation and STRATA uses your biometric data as a control scheme. A gorgeous experiment from The Mill, STRATA is a virtual reality experience that builds procedurally-generated worlds (built to be unique every visit) from your biometric data. THE BODY AND BRAIN AS CONTROLLERS IN VR THERAPY.

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Assembling a Billion Polygons in Real-Time, with Epic Games' Marc Petit

XR for Business Podcast

I think we start with, what's a "polygon" and why is that important to be able to push so much data? And what Unreal Engine 5 is about is you will be able to use the data that you actually have available, without preparing it. We call this process data prep. But you mentioned GIS data and CAD data and Lidar data.

Gaming 78
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Assembling a Billion Polygons in Real-Time, with Epic Games' Marc Petit

XR for Business Podcast

I think we start with, what's a "polygon" and why is that important to be able to push so much data? And what Unreal Engine 5 is about is you will be able to use the data that you actually have available, without preparing it. We call this process data prep. But you mentioned GIS data and CAD data and Lidar data.

Gaming 78
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Assembling a Billion Polygons in Real-Time, with Epic Game’s Marc Petit

XR for Business Podcast

I think we start with, what's a "polygon" and why is that important to be able to push so much data? And what Unreal Engine 5 is about is you will be able to use the data that you actually have available, without preparing it. We call this process data prep. But you mentioned GIS data and CAD data and Lidar data.

Unreal 60
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Exclusive: How NVIDIA Research is Reinventing the Display Pipeline for the Future of VR, Part 2

Road to VR

But with factors like high dynamic range, variable focus, and current film standards for visual quality and lighting in play, the more realistic need is a 10,000x improvement… and we want this with only 1ms of latency. It looks like this: Film graphics solves this problem by tracing thousands of paths at each pixel.

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Getting — and Keeping — Your Attention in XR, with LumiereVR COO Alexander Haque

XR for Business Podcast

Alan: Today’s guest is Alexander Haque, the founder of RetinadVR, whose mission was to help pioneer virtual and augmented reality through powerful data. Our mission was, as you said at the beginning, was to bring VR analytics and data to virtual reality. RetinadVR was acquired recently by LumiereVR, in July 2018.