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Moving Virtual Objects Like a Jedi

Tech Trends VR

And of course this is all much more likely to happen in the most inconvenient and crucial moments of a demo or experience. Dynamically mapping rich features of input gestures to properties of physics-based simulation made the interface controllable in most cases.

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SenseGlove review: a nice DK1 for force-feedback in VR

The Ghost Howls

The great news is that SenseGlove has been so kind as to send me a review unit some days ago, and of course I’ve made many extensive tests so that to write a detailed review for you! Experimenting with different force-feedback haptics inside Unity: rigid object, bendable object, breakable object. Applications.

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How to fix Vive controllers not working inside SteamVR games

The Ghost Howls

In my case, the controllers weren’t detected in any app, not even in Unity when developing for VR. Of course, this didn’t work for me. Of course, no luck. In my case, of course not. Leap Motion driver and runtime. There are anyway other tools that can help in configuring it properly.

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Punch into Hyperspace with VR Cockpit: Leap Motion’s Latest Experimental Project

Leapmotion

Ever wanted to set a course for Farpoint Station, punch your robot buddy, and push a spaceship into overdrive? The demo puts you in control using a combination of Leap Motion interaction and a fully integrated Hands On Throttle and Stick (HOTAS) control system. Why a space simulator? Leap Motion + HOTAS Gamepad.

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What Makes a Spoon a Spoon? Form and Function in VR Industrial Design

Leapmotion

Martin Schubert is a VR Developer/Designer at Leap Motion and the creator of Weightless and Geometric. Import a 3D model of a spoon into Unity and you’ll be able to see the mesh in full 3D but it won’t do much else. It’s possible using only physics simulations, but this is ridiculously inefficient.

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VR Bungee Jumping, Samurai Swords, and 16 More New Demos

Leapmotion

Charles ( @cwan2011 ) is a software developer experienced in both iOS and Unity game development. His project Let’s Go Fly a Kite is a physics simulation of kite-flying with some interesting twists and turns. “In Flip Out was created by Charles Wan and Julian Halliday. Requires: Windows, Oculus Rift. Jenga Hero. Tatami Samurai.

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Leap Motion tracking v4 sample apps show how Virtual Reality UX should be made

The Ghost Howls

This is because Leap Motion has announced its v4 version of the tracking runtime and with it three demos to showcase the new tracking functionalities: Cat Explorer, Particles, and Paint. Cat Explorer is an educational app made to show you all the anatomy of a cat and it obviously employs Leap Motion as the only medium of interaction.