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How to easily make a cross-platform VR application in Unity for Oculus, Wave, and SteamVR

The Ghost Howls

Some days ago, I was looking at the code of HitMotion: Reloaded , the fitness game that we of New Technology Walkers developed some years ago for the Vive Focus Plus, and all the intricate system I had to make in Unity to have a cross-platform VR game … and I wondered: “Is all of this mess still needed today?”

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How to fix controllers buttons not working and menu interactions with Vive Wave SDK 3.0 in Unity

The Ghost Howls

I was porting our Unity game Hit Motion: Reloaded to the new Vive Wave SDK 3.0.2 so that to make it ready for launch on the Vive Focus Plus , when something made me panic: no button on the controllers was working ! How to make controllers’ buttons to work in Unity with Vive Wave SDK 3.0?

Unity 183
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My predictions for virtual reality in 2019

The Ghost Howls

Yesterday, I have dressed as a fortune teller and I have given you my predictions for augmented reality in 2019. Now, it is the turn of virtual reality. Let me do some speculations… Virtual Reality in 2018. This has been the year of the disbelief in virtual reality. How has VR performed in 2018?

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HTC announces full 6 DOF standalone headset Vive Focus Plus (+ thorough review on its 6 DOF controllers)

The Ghost Howls

With much surprise for us all, HTC has just announced the Vive Focus Plus , its first full 6 DOF standalone headset! In this article, I’m going to tell you everything I know about this new headset , plus I will give you my thorough hands-on review on its 6 DOF Controllers , that I have tried with the 6 DOF devkit.

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Oculus Quest Review: consumer Virtual Reality v1 is here

The Ghost Howls

I admit I am not a huge fan of Oculus Quest comfort , both of the headset and the controllers. Controllers. The new Touch controllers are in my opinion the worst part about the whole Oculus Quest system. The upwards-oriented ring part feels heavier and so the controller always tends to “fall” on that part.

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Major Partnerships set to Revolutionize XR Training

XR Today - Virtual Reality

Speaking on the Unity integrations, Ivan Rajkovic, CEO of SpectreXR, noted: We’re excited to expand hand-tracking support for OctoXR and enable even more Unity developers to create immersive and engaging interactive VR/AR experiences. Unity itself is a highly accessible graphics engine ready for a range of developers.

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The Best VR Gloves in 2024: Harnessing Haptic Feedback

XR Today - Virtual Reality

In the last few years, there’s been less hype around VR gloves and haptic accessories in the extended reality space. However, as the adoption of virtual reality grows in the business landscape for training, product development, and collaboration, this is beginning to change. There’s even zero-loss on-body recording at 120 FPS.

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