Remove Controllers Remove Head Mounted Display Remove Oculus Remove Training
article thumbnail

A Complete Guide to Virtual Reality

XR Today - Virtual Reality

Also, unlike augmented reality (AR), which people can access via smartphones and smart glasses, VR relies on larger headsets and controllers to interact with fully-immersive virtual worlds. This eliminates the need for large-scale facilities such as pilot training centres, which require expensive, highly-booked training.

article thumbnail

The Ghost Howls’s VR Week Peek (2019.12.16): Oculus Quest gets hand tracking, Magic Leap pivots towards enterprise and much more!

The Ghost Howls

Oculus Quest gets hand tracking. Last week, the runtime v12 of Oculus Quest has been rolled out , and this took with it lots of interesting updates. To start, now the Oculus Link is more stable and it is compatible with some AMD GPUs. Oculus Quests have started getting vocal commands in the menu. Top news of the week.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Virtual Reality vs Augmented Reality: Understanding 6 Key Differences

XR Today - Augmented Reality tag

The system creates everything in the user’s environment, which may be exhibited inside a blank room via head-mounted displays (HMDs) or other equipment that helps users feel they are physically inside the virtual world. The second sort of VR headset contains uses your phone and utilizes its display as its own.

article thumbnail

Breaking Through the Fourth Wall in Virtual Reality

VRScout

But after VR head-mounted displays came on the scene, the idea of the fourth wall got an interesting twist. For example, In Lucky’s Tale for Oculus Rift, the player controls a funny little fox, and is present in the game world as an invisible observer who follows the game’s main character.

article thumbnail

Microsoft Finds Its Voice In Mixed Reality: ‘It’s About What We’re Gonna Do With These Technologies’

UploadVR Between Realities podcast

It could be useful for business applications or training, but games suffer because of the limited field of view, and you’re not likely to use it to put a virtual television on the wall. Microsoft still has a lot to prove in this emerging industry, with input and controls being the biggest blind spot for the company.

Microsoft 116
article thumbnail

5 Reasons Why The Matrix Reboot Should Get a VR Experience

UploadVR Between Realities podcast

It’s a more bleak and grotesque way of displaying VR than simply sliding a head-mounted display over your face like the Oculus Rift or HTC Vive, but it’s funneling towards a similar idea of a digital landscape where anything is possible. The Format Lends Itself to Short Experiences.

article thumbnail

Meet Nick Whiting, Epic’s Technical Director of VR/AR

VRScout

To help do that, I coordinate engineering efforts internal to Epic as well as well as manage relationships with other companies like Oculus, Valve and Samsung to make sure that UE4 lets people maximize the potential of the engine to the fullest and that it’s easy to use. We don’t really have any software to show on it.

AR 150