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Researchers Develop VR Haptic Feedback System Using Custom Quadcopters

VRScout

Utilizing the Motive OptiTrack motion capturing system combined with 12 Flex 3 cameras covering a total space of 4m x 4m x 3m, VRHapticDrones is able to track the HMD, multiple quadcopters, as well as a users defined body parts and stream 100 Hz samples to the VRHapticDrones backend with millimeter accuracy.

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Exclusive: Scaffolding in VR – Interaction Design for Easy & Intuitive Building

Road to VR

Arranging or assembling virtual objects is a common scenario across a range of experiences, particularly in education, enterprise, and industrial training—not to mention tabletop and real-time strategy gaming. Barrett is the Lead VR Interactive Engineer for Leap Motion. Guest Article by Barrett Fox & Martin Schubert.

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2019 AR Funding Exceeds $1.3 Billion

AR Insider

. — There were some high-profile flameouts in 2019, including Meta, ODG and Daqri, while others exited below previous funding totals (a veritable down-round), including Leap Motion. This is a perfectly valid construct but it’s arguably overused in nearly every conference presentation these days on AR’s status.

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Multiplayer VR and Cinematic Wizardry

Leapmotion

Whether you’re well versed in the VR industry or new to the scene, the number of developers and designers entering the game is astounding. Using the Leap Motion Controller and Oculus Rift, you’ll be able to throw spells with varying force and speed to battle the unknown evils ahead. Let us know in the comments below.

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Is it worth going to WCVRI?

The Ghost Howls

this one with the hands-on session on Huawei glasses or this one with our experience in exhibiting a game in this event ), many people that have not been there have asked me if it is worth going there. We made 150-200 people try our game HitMotion:Reloaded, and now we are fixing the game to take in count all the feedback that we got.

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Immersive Architecture is the event all architects were waiting for

The Ghost Howls

If you see the program of the conferences or workshops , you may see that there are very interesting people there, like some guys from Epic Games, other people by HTC Vive, Keiichi Matsuda from Leap Motion , Alex Coulombe and also the epic Enea Le Fons from #30DaysInVR.

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Redesigning Our Unity Core Assets Part II: New Features in 4.1.0

Leapmotion

While working on demonstration projects here at Leap Motion, we’ve found ourselves wanting to use different sets of hands for a variety of reasons. A superhero game could benefit from the flexibility of completely different iHandModel implementations for fire hands versus ice hands. appeared first on Leap Motion Blog.

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