The XR Week Peek (2020.09.21): Quest 2 released, NVIDIA acquires ARM, Leap Motion 2 on sale, and much more!

The Ghost Howls

You can finally buy the Leap Motion v2 accessory. The time for us XR developers to buy a Leap Motion 2 has finally come. Leap Motion 1 has been used by almost every developer and researcher , both in VR and not.

Leap Motion’s North Star is the DK1 of AR: hands-on preview and how to buy it!

The Ghost Howls

You probably have heard about Leap Motion’s Project North Star , that should be able to offer people affordable augmented reality. Notice a Leap Motion sensor installed on top of it. Project North Star is an opensource augmented reality headset that Leap Motion has designed and gifted to the community. HoloLens or Magic Leap One ), but to create a headset that is: Affordable; Completely open, both from a software and hardware standpoint.

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Leap Motion?s New North Star Demo Brings Table Tennis To AR

UploadVR

Leap Motion has found a new use for its open source AR headset, North Star; table tennis. For starters, it allows the player to jump into a virtual game of the sport using a real table and a specialized paddle; the headset creates both the ball and an AI opponent for you to challenge. The opponent, meanwhile, is designed to make only humanly possible returns, giving you a real game of table tennis without anyone there to practice with.

Leap Motion Shares Amazing Demo of Augmented Reality Table Tennis with AI Opponent

Next Reality AR

Hand tracking technology company Leap Motion has built a stunningly fluid augmented reality ping-pong game that not only showcases the capabilities of its open source Project North Star augmented reality headset, but also demonstrates how artificial intelligence can elevate immersive experiences. As seen in demo videos shared by Leap Motion, the physics in the game are highly realistic as the virtual ball bounces off the.

Leap Motion VP: ‘AR And VR Will Have To Make Do With Sound And Vision For The Foreseeable Future’

UploadVR

We’ve seen some incredible things emerging from Leap Motion since the company hired visionary filmmaker Keiichi Matsuda last year as a vice president leading a new London research studio. While the videos Leap Motion produced in recent weeks show off some interesting concepts for AR software design, I wonder how far this interaction paradigm can go without offering haptic feedback to users. So how does Leap Motion’s technology fit into the AR/VR market?

Leap Motion’s ‘Interaction Engine’ Unlocks More Natural Human Input for VR

Road to VR

Leap Motion has announced it’s to early access to the beta of its Interaction Engine , a set of systems designed to help developers implement compelling, realistic and hopefully frustration-free input with just their hands. Leap Motion’s release of Interaction Engine’s Beta completes another piece of the peripheral-free VR input puzzle that the company has dedicated itself to over the last couple of years.

Leap Motion shows off Interaction Engine for their VR.

AllThingsVR

Leap Motion shows off Interaction Engine for their VR hand-tracking tech VR makes the most sense when you don’t have to learn the controls and stuff just works. Today, Leap Motion dropped an early access beta version of their Interaction Engine which makes it easier for developers to build VR environments can adroitly manipulate with their hands. In a blog post, the company calls the engine “a layer that exists between the Unity game engine and real-world hand physics.”

UltraLeap Gemini review: use both hands in VR!

The Ghost Howls

One of the first accessories for AR/VR I had the opportunity to work on is the Leap Motion hands tracking controller : I made some cool experiments and prototypes with it and the Oculus Rift DK2. Leap Motion has also been the first important company I have interviewed in this blog.

Vivid Vision: Curing Lazy Eye with VR + Leap Motion

Leapmotion

Our clinics treat patients using Vivid Vision games that require reaching and grasping. As an adult, James decided to try retraining his brain using a combination of Leap Motion hand tracking and VR. Leap Motion hand tracking also makes it possible for patients to interact in 3D – enabling them to practice eye-hand coordination skills in a life-like environment. James Blaha created a game that forces your eyes to work together in order to win.

Leap Motion 3D Jam: Presented by IndieCade

Leapmotion

Starting on October 19th, Leap Motion and IndieCade are kicking off a six-week global competition for developers to build innovative experiences for desktop, virtual reality, and beyond. Featured spot in a Leap Motion marketing campaign and (of course!)

Weekly Funding & People Roundup: Leap Motion Raises $50M,

AllThingsVR

Weekly Funding & People Roundup: Leap Motion Raises $50M, WaveOptics Raises £12M, Hutch Interiors Raises$10M, ObEN Raises $5M, nDreams Raises £2.7M, Mira Announces $99 AR Headset, Paramount Pictures Names Ted Schilowitz as Futurist in Residence 1) Leap Motion , a hand-tracking company, has raised $50M in Series C funding led by clients advised by J.P.

Building Blocks: A Deep Dive Into Leap Motion Interactive Design

Leapmotion

It’s the feeling of being “in the zone” on the sports field, or becoming immersed in a game. Creating the potential for flow is a complex challenge in game design. The game becomes frustrating and players will rage-quit. The game is boring and players move on. Leap Motion Orion tracking was designed with simple physical interactions in mind, starting with pinch and grab. Augmented & Virtual Reality Leap Motion Team Orion UX Design blocks exploration

Leap Motion's Interaction Engine Brings Natural Gestures into Virtual Worlds

Next Reality VR

Leap Motion created gesture control for all sorts of things, including virtual reality, long ago, but developers must build in support for their tracking peripheral to use its full potential. Leap Motion explains: The Interaction Engine is a layer that exists between the Unity game engine and real-world hand physics.

OSVR Hacker Dev Kit will Feature Embedded Leap Motion Technology

Leapmotion

Today, Leap Motion and OSVR announced that the upcoming OSVR Hacker Dev Kit will feature an optional faceplate embedded with Leap Motion hardware. The addition of the OSVR faceplate with Leap Motion will make the HDK the first-to-market virtual reality headset with fully integrated motion control technology. This also marks the first in a future lineup of virtual reality headsets with embedded Leap Motion hardware and software.

5 Medical and Assistive Technologies Being Transformed with Leap Motion

Leapmotion

From the operating room to virtual reality, here are 5 ways that people are using Leap Motion tech for medical and assistive applications. Solution: One of TIME Magazine’s Top 25 Inventions of 2014, MotionSavvy’s UNI is a two-way communication tool for the deaf using Leap Motion and speech technologies. Solution: Developers and researchers have been experimenting with using Leap Motion technology to measure hand tremors, including a team at UCSF.

Leap Motion 3D Jam 2.0 Launches on Sept. 28th!

Leapmotion

We’ve come a long way since we first launched the Leap Motion Controller two years ago. Since we released our technology to the world, we’ve been constantly working to bring new tools and assets to developers building with the Leap Motion platform. The Leap Motion team. The post Leap Motion 3D Jam 2.0 appeared first on Leap Motion Blog. Augmented & Virtual Reality Events Gaming Leap Motion Team 3D Jam

Leap Motion VR Support Now Directly Integrated in Unreal Engine

Leapmotion

Now officially integrated in Unreal Engine 4.11 , getnamo’s independent plugin for Leap Motion makes it faster and easier than ever to integrate Leap Motion Orion into your VR projects! It’s amazing to see the Leap Motion Controller improve over time in an engine where you have full control,” says getnamo, aka Jan Kaniewski. The post Leap Motion VR Support Now Directly Integrated in Unreal Engine appeared first on Leap Motion Blog.

Announcing the Leap Motion 3D Jam Winners!

Leapmotion

Today we’re excited to announce the winners of the Leap Motion 3D Jam – but first, we have a special surprise for all our top 20 semi-finalists. The winners were chosen from the semi-finalists by a special jury drawn from Leap Motion and the IndieCade community. #1.

VR Prototyping for Less Than $100 with Leap Motion + VRidge

Leapmotion

If you have a newer Android phone and a good gaming computer, it’s possible to prototype, test, and share your VR projects with the world using third-party software like RiftCat’s VRidge. 63 for the Leap Motion Controller and VR Developer Mount , now on sale in our web store. If you’re sensitive to motion sickness, the added latency may cause you to feel uncomfortable. Setup your Google Cardboard with Leap Motion Controller.

From Orion to Mobile VR: Leap Motion in 2016

Leapmotion

Click To Tweet Leap Motion goes mobile. Our team will be at CES January 5-8 with our Leap Motion Mobile Platform reference design. MARCH 2: To match the new capabilities of Leap Motion Orion with the performance demands of VR, we gave our Unity toolset an overhaul from the ground up. How an indie #LeapMotion project became part of #UE4: [link] Click To Tweet Leap Motion VR support directly integrated in Unreal Engine.

Clasping Objects In VR Becomes Effortless With Leap Motion’s Interaction Engine

Infinityleap

Leap Motion, Inc., All those people who have experienced Leap Motion hand tracker will be in the right position to explain how it feels to use it. On top of that, developers have made it quite simple for users or gamers to interact with objects in the game. Considering the fact that, Game physics engines had never been created for your hand, it used to be next to impossible to think about holding an object in your hand and smacking it accordingly.

Bending Music and Spacetime with Leap Motion + VR

Leapmotion

Now featuring full head-mounted support for the Oculus Rift DK1 and DK2, Collider brings together raw infrared imagery with full 3D immersion – and it’s available free on the Leap Motion App Store. Post a review on the Leap Motion App Store or write a comment below!

6 Kickass Unity Assets for Your Leap Motion VR Projects

Leapmotion

Today on the blog, we’ve handpicked six assets that will take your Leap Motion VR demo to the next level. Avatar Hand Controller for Leap Motion – $5. An extension of the rigged hands and forearms in Leap Motion’s core asset package, this asset allows you to control the actual hands of your properly rigged humanoid character avatar. This can be very useful for certain first-person games (e.g.

Who Will Win the Leap Motion 3D Jam? 7 Early Submissions

Leapmotion

This weekend, we saw 50+ early submissions to the Leap Motion 3D Jam! Below are just a few of the games we’ll be playing tomorrow, with lots more to come over the next two weeks: Cityscape. A hectic and challenging puppet racing game for Windows.

Leap Motion tracking v4 sample apps show how Virtual Reality UX should be made

The Ghost Howls

This is because Leap Motion has announced its v4 version of the tracking runtime and with it three demos to showcase the new tracking functionalities: Cat Explorer, Particles, and Paint. I’ve tried them all: I was so curious about them that I took out my Leap Motion and used some tape to attach it to my Oculus Rift CV1, that in the end, was something like a mummy headset. A great job by Leap Motion engineers!

Building the 3D Web with Mozilla + Leap Motion

Leapmotion

library, Mozilla has created a stereoscopic camera and provided a WebGL API that pulls sensor data into the experience – including Leap Motion hand tracking and head orientation/positioning. The post Building the 3D Web with Mozilla + Leap Motion appeared first on Leap Motion Blog.

HTC Vive FAQ: What You Need to Know About Leap Motion + SteamVR

Leapmotion

Leap Motion adds a whole new level of expression to your virtual avatar – so you can point, wave, or dance. UE4 has built-in Vive support, and with the new official plugin release in Unreal Engine 4.11 , it’s easier than ever to get started with Leap Motion + Vive. The virtual controller within the game engine needs to have the same offset from the VR cameras. Have a question about Leap Motion + HTC Vive?

Watch: Half-Life: Alyx Gets Up And Running In Project North Star AR Headset

Upload VR

Getting up and running inside Leap Motion’s Project North Star open-source AR headset. It’s also one of the first times we’ve seen North Star in action ever since Ultrahaptics bought Leap Motion last year. Half-Life: Alyx’s latest impressive feat?

Design Sprints at Leap Motion: Building a Sculpture Prototype with the Graphic Renderer

Leapmotion

Click To Tweet The Leap Motion Interaction Engine lets developers give their virtual objects the ability to be picked up, thrown, nudged, swatted, smooshed, or poked. Rapid Prototyping and Development at Leap Motion. A scene from last month’s Leap Motion internal hackathon. While working on the game Spore , Will Wright spoke about how creative constraints can help us find a maximum “ possibility space.”

Researchers Develop VR Haptic Feedback System Using Custom Quadcopters

VRScout

Utilizing the Motive OptiTrack motion capturing system combined with 12 Flex 3 cameras covering a total space of 4m x 4m x 3m, VRHapticDrones is able to track the HMD, multiple quadcopters, as well as a users defined body parts and stream 100 Hz samples to the VRHapticDrones backend with millimeter accuracy. Leap Motion tracking sensors mounted to the front of an Oculus Rift headset track the users hand, allowing them to interact naturally with the floating tactile drones.

Haptic 257

This Tech Lets You Move Virtual Objects Like A Jedi

VRScout

To test the feature, the team used an Oculus Rift CV1 for display and a Leap Motion was applied for hand tracking. The virtual environment was developed in the Unity game engine, and the native physics engine of Unity was used to drive the physics-based simulation of the Force Push interface. News Jedi Force Push Leap Motion Oculus Rift Virginia TechThese are definitely the VR powers you’re looking for…. It was only a matter of time.

Leap Motion Introduces Support for OSVR: A New Open-Source Platform for AR/VR

Leapmotion

For developers, time is wasted on hardware support when it could be spent on game design. This is why we’re pleased to announce a Leap Motion plugin for Open Source Virtual Reality (OSVR) – a new open framework that brings input devices, games, and output devices together.

Exclusive: Scaffolding in VR – Interaction Design for Easy & Intuitive Building

Road to VR

Arranging or assembling virtual objects is a common scenario across a range of experiences, particularly in education, enterprise, and industrial training—not to mention tabletop and real-time strategy gaming. Barrett is the Lead VR Interactive Engineer for Leap Motion. Martin is Lead Virtual Reality Designer and Evangelist for Leap Motion. Feature Leap Motion News VR Design leap motion vr design VR interaction design vr ux

Inside the Leap Motion AXLR8R: 90 Seconds with GetVu

Leapmotion

With Leap Motion interaction, they envision a future where virtual games, architectural models, and 3D designs can live in the real world. The post Inside the Leap Motion AXLR8R: 90 Seconds with GetVu appeared first on Leap Motion Blog. Augmented & Virtual Reality Hardware Leap Motion Team augmented reality axlr8r spotlight

Punch into Hyperspace with VR Cockpit: Leap Motion’s Latest Experimental Project

Leapmotion

The demo puts you in control using a combination of Leap Motion interaction and a fully integrated Hands On Throttle and Stick (HOTAS) control system. The VR Cockpit is an ongoing research project that we created to investigate design patterns for hybrid interfaces – combining physical hardware with motion controlled interactions. As a pre-production demo, it also explores a variety of other concepts including: the use of narrative context to aid motion control usability.

Under the Hood: The Leap Motion Hackathon’s Augmented Reality Workspace

Leapmotion

Early last month, Leap Motion kicked off our internal hackathon with a round of pitch sessions. At Leap Motion, we spend a lot of time experimenting with new ways of interacting with technology, and we often run into the same problem. At a high level the architecture had a few different modules running asynchronously: Libraries used: SFML , LeapGL, Autowiring , Eigen , FreeImage , Glew , Leap Motion SDK, Oculus SDK. Leap Motion.

Holovis Uses Giant Robot Arms for Intense VR Motion Simulated Experiences

Road to VR

The technology claims to offer the rider genuine interactivity and ‘complete agency’ over the experience, including real-time control of the motion profile. The real-time VR world needs to synchronise perfectly with the motion and gesture interactivity, so we’ve developed specialist software to achieve this. Holovis says that they’re aiming at a ride/game time of between 3 and 5 minutes, “depending on the design, IP and the required capacity throughput”.