Remove Construction Remove Gaming Remove Leap Motion Remove Unity
article thumbnail

Redesigning Our Unity Core Assets Part II: New Features in 4.1.0

Leapmotion

With our latest Unity Core Assets release , we’re excited to unveil full support for the Unity 5.4 And in some cases, we’re adding features to the Core Assets to support upcoming Unity Modules. A superhero game could benefit from the flexibility of completely different iHandModel implementations for fire hands versus ice hands.

Unity 35
article thumbnail

Multiplayer VR and Cinematic Wizardry

Leapmotion

Whether you’re well versed in the VR industry or new to the scene, the number of developers and designers entering the game is astounding. Using the Leap Motion Controller and Oculus Rift, you’ll be able to throw spells with varying force and speed to battle the unknown evils ahead. Let us know in the comments below.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Scaffolding in VR: Interaction Design for Stacking and Assembly

Leapmotion

Arranging or assembling virtual objects is a common scenario across a range of experiences, particularly in education, enterprise, and industrial training – not to mention tabletop and real-time strategy gaming. Check out our results below or download the example demo from the Leap Motion Gallery. The Challenge.

article thumbnail

Why VR Will Transform How We Learn About the World and Ourselves

Leapmotion

These spotlights will focus on game design, interaction design, and the big ideas driving our community forward. Give people the means to easily construct new experiences focused on education and science – not only to learn, but also to share their new ideas and communicate about them with others. A proper infoverse.

article thumbnail

Unlocking New Hands in the Unity Core Assets: Part I

Leapmotion

In rebuilding our Unity developer toolset from the ground up , we started by rearchitecting the interfaces that receive data from the Leap Motion device. Moving up the tech stack, we then refactored most of the mid-level Unity scripts that pair the Leap hand data with 3D models and manages those representations.

Unity 28