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XR Gaming Case Study: Groove Jones, Be Pro Be Proud

XR Today - Virtual Reality

Creative augmented and virtual reality (AR/VR) technology firm Groove Jones develops immersive solutions for enterprises, brands, and location-based experiences. It also helps to enhance customer engagement and marketing with immersive custom campaigns. But what does gamification add to immersive training systems?

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7 Insightful XR Education Case Studies to Read in 2022

XR Today - Mixed Reality tag

One of the areas where XR is seeing the most significant and rapid adoption, is in the world of education and training. Here, universities, schools, and training companies are embracing the experiential benefits of immersive XR technology to deliver lessons like never before. Unity and the University of Miami.

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BMW Doubles Down on AR and VR Technology in Recent Projects

ARPost

Last year, Unity’s Vice President of Features, Andre Gauthier, told ARPost how the Unity graphics engine enables a number of BMW’s projects that require real-time rendering. The Virtual Viewer experience was educational, but BMW is also interested in engaging in a more personal way. Building the BMW i Motorsports Virtual Garage.

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Magic Leap Appoints New CEO amid Enterprise AR Pivot

XR Today - Augmented Reality tag

Speaking to the institution’s Aresty Institute of Executive Education, Johnson addressed students entering the newly-opened Business in the Metaverse Economy programme in August last year. This is critical for facilitating interoperability and open standards for the enterprise. ”

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The XR Week Peek (2020.01.27): Samsung may be working on a new headset, Half-Life: Alyx will ship on time and much more!

The Ghost Howls

And this may be the reason for the removal: from my experience as a consultant, there is still space for 3DOF headsets in 2020 (for marketing, education, etc…), so there are companies interested in buying big batches of 3DOF viewers. Unity changes how it handles XR Plugins. More info (GDC Survey) More info (ISFE and Ipsos Survey).

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Use Cases & Best Practices for Haptics at Scale in VR Training

ARVR

Main points of the webinar The National Education Association of the United States conducted a study about the different learning retention rates depending on the most common learning methods available today. It can be easily explained by data from a case study made by Innoactive , Unity , and Volkswagen.

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Navigating the New Frontier of Extended Reality with Accenture’s Rori DuBoff

XR for Business Podcast

And we work together to sort of use those technologies within the immersive experience area. Rori: I’d say, about two years ago, I think a lot of the time with with our clients was spent on educating people on what VR is, on what AR is. Alan: Incredible. They get that there are these VR headsets out there.