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How to Avoid the Effect of Motion Sickness in VR

VRScout

Despite the fact that this genre is being mentioned in combination with VR in many different books, movies and VR games, the classic movement mechanics did not please users that experimented with VR FPS games. VR players cannot even walk normally through the gaming environment – they start vomiting (in a literal sense).

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Igloo Vision Stirs XR World With London Open House Demo

XR Today - Mixed Reality tag

Attendees learned and experienced the firm’s technologies and the growing number of use cases for simulations, collaboration, engagement, and visualisation. Or, if you’re not near our London office, why not book a virtual demo? We’d love to host you.

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‘Transference’ Review: A Thrilling Film-like Adventure for the Digital Age

Road to VR

Transference (2018) is a single-player psychological thriller that takes place in a shadowy reflection of reality—the simulation of a family’s collective minds who’ve presumably been corrupted after the father, a scientist, tests his breakthrough procedure on himself, his wife, and child. Reviewed On: Oculus Rift, HTC Vive.

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A brief history of VR and AR

TechCrunch VR

In the early 90s, it no doubt felt “a bit like looking up the Wright Brothers and taking their original prototype out for a spin,” as the book describes. At the dawn of the decade that gave us both “The Real World” and “The End of History,” virtual reality seemed to hold the keys to the next great paradigm shift.

AR 102
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Getting the ROI out of XR, with Sector 5 Digital's Cameron Ayres

XR for Business Podcast

A lot of what I do is try to take new and emerging technology -- obviously right now, VR/AR/XR; all that falls into it -- and using that to enhance messaging and storytelling, training, simulation, all of that type of stuff. It's a fully-interactive, virtual reality motion-based flight simulator, where you fly right down the Las Vegas strip.

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Getting the ROI out of XR, with Sector 5 Digital's Cameron Ayres

XR for Business Podcast

A lot of what I do is try to take new and emerging technology -- obviously right now, VR/AR/XR; all that falls into it -- and using that to enhance messaging and storytelling, training, simulation, all of that type of stuff. It's a fully-interactive, virtual reality motion-based flight simulator, where you fly right down the Las Vegas strip.

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Exploring the Vast Worlds of Immersive Entertainment, with The Stinger Report’s Kevin Williams

XR for Business Podcast

And what’s happened is connectivity, digital entertainment and interactivity have become understandable, controllable and repeatable to the point — courtesy of the consumer game, mobile phones, courtesy of digital entertainment and simulation and training — and all of this technology has now switched together., Kevin: Yeah.