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The XR Week Peek (2021.07.26): Facebook aims at the Metaverse, Quest 2 goes MR, and more!

The Ghost Howls

Holoride has now announced that it is working with Unity and Pico to release its Elastic SDK and offer devkits to let developers create experiences for the Holoride store , that will also be powered by blockchain. New research is carried on about haptics. These are all problems to be figured out. Learn more.

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The XR Week Peek (2020.11.09): PS5 doesn’t improve PSVR, VRChat reaches 24,000 concurrent users, and more!

The Ghost Howls

The PS5 is a big step forward for console gaming , and being paired with a next-gen controller like the DualSense, that provides realistic haptic sensations, it can give its players countless hours of fun. But the same sense of amazement doesn’t hold for VR. The option to “rent it” by paying $100/month is coming next year.

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Zero Latency Shoots For Multiplayer VR Arcade Network With 24 Locations In 2017

UploadVR Between Realities podcast

Over the past three years, Melbourne, Australia-based startup Zero Latency has been refining its multiplayer virtual reality arcade platform, which currently has three playable games for up to six players with plans to add eight-player support by the end of this year. The team is expanding the number of players for future games to eight.

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Jeremy Bailenson talks about 1,000,000 Walmart employees training with VR, presence, and the VR “empathy machine”

The Ghost Howls

We were using something called Visa, which was a very low-level library language, very different from what Unity is right now. They get haptic feedback while they’re using the chainsaw and they understand viscerally the link between deforestation and using non-recycled paper or not recycling. I learned how to do the coding.

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The epic journey of The Unity Cube

The Ghost Howls

Some weeks ago, I’ve launched on App Lab “The Unity Cube” , a VR experience for Quest, with just… a cube and nothing more. The genesis of The Unity Cube. This is the typical reaction of the VR user when he/she discovers The Unity Cube. The reasons for the cube. But “Why submitting just a cube?”,

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Getting Fit with a VR Toolkit, and Other XR Tips with VRd?j?’s Michael Eichenseer

XR for Business Podcast

Michael: And this is why I’ve been working on starting this dojo, or this VR maker space; because the tools for building — there’s VRTK for Unity… there’s just all these tools. Unity is always my top one. As someone who grew up as a game designer and player, I definitely side towards Unity.

Tips 78
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Getting Fit with a VR Toolkit, and Other XR Tips with VRd?j?’s Michael Eichenseer

XR for Business Podcast

Michael: And this is why I’ve been working on starting this dojo, or this VR maker space; because the tools for building — there’s VRTK for Unity… there’s just all these tools. Unity is always my top one. As someone who grew up as a game designer and player, I definitely side towards Unity.

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