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Snap Lens Upgraded with Ray Tracing Tools

XR Today - Augmented Reality tag

These will allow users added realism when viewing objects such as jewellery, clothing, machines, furniture, and others. The most frequent use cases for ray tracing take place in film, television, and video games. Additional sources include the architectural, engineering, and construction (AEC) industries.

Tools 71
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VRROOM: Lessons learnt building a VR social platform that arrived at the top place on a VR store

The Ghost Howls

I’ve learned a lot this year and a half working on VRROOM, so I feel the need to tell you about the story of our project and the important lessons that I’ve learned along the road. Let’s start from the real beginning… Should you really build a platform?

Unity 471
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ASTEROIDS! is a Playful Act of Intergalactic Compassion

VRScout

There’s been plenty of discussion about VR as an “empathy machine,” but Darnell and Fan explained that Baobab’s goal is to elicit compassion through participation. He cites influences like Carol Reed, Orson Welles, and Hitchcock—all filmmakers with a profound sense of symbolism and architecture of dramatic moments. But ASTEROIDS!

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Can the Industrial Metaverse, XR Build Future Smart Cities?

XR Today - Mixed Reality tag

It showcased dozens of speakers and major global enterprises across industry verticals in architecture, engineering, and construction (AEC), extended reality (XR) and technology, film and media production, and many others. It was when I was at an architecture school in New York City. I had to learn how networks worked.

Industry 120
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Meet Nick Whiting, Epic’s Technical Director of VR/AR

VRScout

What we found most notable about the conversation was unexpected: a good 40% of Epic’s VR efforts are outside of gaming and Nick provides a lot of interesting insights and lessons learned between the two spaces. What do you think cinematic folks can learn from you folks in gaming? . Read on for the full interview.

AR 150
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Creating Filters on Spark AR that Unveil Thoughts About Ourselves IRL

ARVR

As a child, I learned how to use a computer faster than my parents were able to figure it out. We didn’t get to all the filters we wanted to create (it was a steep AR learning curve for me), but we were able to capture the essence of our real thoughts splattered across that working Google doc. Again, the learning curve was steeeeeep.)

AR 130
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Assembling a Billion Polygons in Real-Time, with Epic Games' Marc Petit

XR for Business Podcast

Because now suddenly you can interact with the objects, you can cognitively so much easier to learn when you can do it immersively with a VR headset. The next thing we'll do is we'll be part of the design, because we do a lot of HMI, the Human-Machine Interface. That's beautiful. I can give you an example in construction.

Gaming 78