Remove Architecture Remove Eye Tracking Remove Latency Remove Unity
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Pico launches Pico Neo 3 Link: the first true Quest 2 competitor (in Beta)

The Ghost Howls

For the transition to a consumer device, Pico employees had to re-architecture the store, the paying system, the accounting system, the backend, the networking, the user interface, and all the rest to make it become a compelling consumer product. As for the content, the company aims at having more than 200 games on its native Pico Store.

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Apple Vision Pro Review: A Portable But Heavy Cinema & Monitor With A Promising Spatial OS

Upload VR

When you first put it on you’re told to hold the top button, and you feel (and see a visualization of) the lenses moving horizontally to align with your eyes. The eye tracking cameras sense the positions of your pupils and tiny piezoelectric actuators move the lenses into place. And I mean fully. This basic idea isn’t new.

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Top XR Providers for Arts & Entertainment Market Map in 2023

XR Today - Mixed Reality tag

The solution also includes a simple and robust system architecture which doesn’t rely on eye-tracking technologies. The company’s core solution, the VR Builder, is a platform intended to save businesses time and money when developing immersive content using Unity technologies.

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OSVR Roadmap: Creating an Ecosystem of Interoperable VR Hardware and Software

VRGuy

Below, I describe my personal perspective on the road ahead for the OSVR software along several paths: interfaces and devices, game engines, low-latency rendering, operating systems, utilities, and high-level processing. Latency comes from multiple sources including: how often do the sensors generate data?

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OSVR - a Look Ahead

VRGuy

Many game engines – such as Unity, Unreal and SteamVR- immediately support it. The same is also true for input and output peripherals such as eye trackers and haptic devices. Reducing Latency is Becoming Complex Trends Presence in VR requires low latency, and reducing latency is not easy. What should they do?

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Combining the Best of AR and VR with Varjo’s XR-1, featuring Niko Eiden

XR for Business Podcast

With photorealistic visual fidelity, ultra-low latency, and integrated eye tracking, the XR-1 seamlessly merges virtual content with the real world for the first time ever. It was crystal clear, and not only crystal clear with the latency, I waved my hands. If you want to learn more about Varjo, you can visit varjo.com.

AR 78
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Combining the Best of AR and VR with Varjo’s XR-1, featuring Niko Eiden

XR for Business Podcast

With photorealistic visual fidelity, ultra-low latency, and integrated eye tracking, the XR-1 seamlessly merges virtual content with the real world for the first time ever. It was crystal clear, and not only crystal clear with the latency, I waved my hands. If you want to learn more about Varjo, you can visit varjo.com.

AR 78