article thumbnail

Sony Researchers Unveil Knuckles-style Prototype VR Controller with Full Hand Tracking

Road to VR

Sony Interactive Entertainment (SIE) researchers unveiled a prototype motion controller recently which showcases experimental techniques into full hand tracking using machine learning and capacitive sensors. Like the Index controller, Sony’s prototype features an open-palm design using a wrist strap. Image courtesy SIE.

article thumbnail

Inside the Leap Motion AXLR8R: 90 Seconds with GetVu

Leapmotion

Imagine a fully interactive augmented reality – an extra layer on top of our world that we can see, grab, and control. With Leap Motion interaction, they envision a future where virtual games, architectural models, and 3D designs can live in the real world.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

VRTK vs INTERACTION BUILDER: Which one is for you?

ARVR

Specifications VRTK’s list of scripts & modules Interaction Builder architecture General Features VRTK is a comprehensive and complete development framework for XR applications. The drawback is the steep learning curve, and the legacy development mechanism to fully understand the whole architecture.

article thumbnail

Redesigning Our Unity Core Assets: New Workflow and Architecture for Orion

Leapmotion

We started with a brand new LeapC client architecture for streamlined data throughput from the Leap service into Unity. Then we significantly refactored the final step of our pipeline, our Unity hand control classes. This new class allows developers more freedom in how you build Leap Motion hand models.

Unity 38
article thumbnail

Unreal Engine Creators can Visualise Their 3D Creations Using Looking Glass Factory’s Holographic Display’s

Peter Graham

The new feature can be used for a range of industries not just videogames, such as automotive, architecture, mapping/GIS and medical imaging. Leap Motion Controller support. The Unreal Engine plugin feature list is as follows: Real-time 3D view of content in Unreal’s Game View. One-build deployment for 8.9″,

Unreal 98
article thumbnail

Look and Reach into Another Layer of Reality

Leapmotion

At the same time, GetVu wants to bring a new level of control to augmented reality with Leap Motion technology. Instead of using voice controls to indirectly interact with a virtual object, you could reach out and move it around with your hands. Accuracy is the key here. GetVu is also designed to be universal.

article thumbnail

Open Source Augmented Reality?

VRGuy

Examples of such peripherals could be head trackers, hand and finger sensors (like Leap Motion and SoftKinetic), gesture control devices (such as the Myo armband and the Nod ring), cameras, eye trackers and many others. Next time you think about our AR software architecture, think OSVR.