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The XR Week Peek (2020.05.17): Apple Glasses are sleek, UE5 rises hype, NVIDIA releases CloudXR SDK, and more!

The Ghost Howls

Unreal Engine 5 may change the rules of game development. Out of nowhere, Epic Games has teased the next version of Unreal Engine, Unreal Engine 5, due to be released in 2021. It means that you can take whatever model, even with billions of polygons, and put it in your Unreal Engine project. Other relevant news.

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9 Must Have Skills To Become An AR/VR Developer (With Course Recommendations)

ARVR

Optimizing 3D models for Augmented Reality 3. Also, I am not diving deep into things like code architecture, testing, security and fixing memory leaks in your mobile apps. Augmented Reality VR i.e Virtual Reality MR i.e Mixed Reality Here is a course from the University of Michigan. Android & iOS.

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The XR Week Peek (2020.02.24): HTC shows Cosmos and Proton, devs make cool hands interactions, Sansar on sale and more!

The Ghost Howls

It is 6DOF and lets you enjoy both virtual reality and passthrough augmented reality. Developers are coming up with creative uses of Oculus Quest hands tracking. Oculus Quest hands tracking is being a success among developers. PSVR game Ghost Giant has come to Oculus Quest on February, 20th.

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All the most important AR and VR news from the GDC 2018

The Ghost Howls

Oculus Go showcased. The Oculus Go (Image by Oculus). At GDC, the Oculus Go has been one of the main characters. First of all, Oculus has showcased all its main technical characteristics : I advise you to read the post dedicated to that on Oculus blogs , where Chris Pruett introduces you to them.

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How I got started with virtual reality (and you can, too)

The Ghost Howls

I didn’t know that the name of that thing was “augmented reality”, but it impressed me a lot. In that period, the Oculus DK2 ordered by Gianni arrived, and he told me that I should go to his office to try that device, and my reaction at that time was like “Oculus what??”

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The best AR and VR news from CES 2021

The Ghost Howls

They are augmented reality glasses devoted to the enterprise, especially to let people see multiple AR displays in front of them. The environment where she has performed in was made in Unreal Engine and the modeling and the shading was so good that for a moment I thought it was a real studio. Lenovo ThinkReality A3.

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NVIDIA Unveils Its Four Pillars Of XR Development [PAID]

The Ghost Howls

On the occasion of the upcoming GTC, I had the opportunity of speaking with two very important people that work every day at innovating XR at NVIDIA: David Weinstein , Director of Virtual and Augmented Reality, and Gregory Jones , Director of Global Business Development/Product Management. a ray-tracing renderer).

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