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Every Choice You Make Is Life Or Death In This Daydream Impact VR Experience

VRScout

The film is a product of the Google Daydream Impact Project which aims to make a positive difference in society through the application of immersive technologies such as VR and AR. Put simply, urban conflict accounted for 70% of all civilian deaths in Iraq and Syria during that time. Image Credit: Red Cross.

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Bringing War Home

Tech Trends VR

The film is a product of the Google Daydream Impact Project which aims to make a positive difference in society through the application of immersive technologies such as VR and AR. This means that urban conflict accounted for 70% of all civilian deaths in Iraq and Syria.

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Austin’s Rapidly Growing VR Community

VRScout

By 2014, Nonny de la Pe ñ a had premiered Project Syria at the World Economic Forum and Palmer Luckey was a household name. In May 2017, Owlchemy Labs was acquired by Google. Spanning a weekend, the Jam is a little like a hyper-speed incubator, encouraging teams to come together to create VR and AR apps, games, and experiences.

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Why VR Will Change The Way We Absorb The News

UploadVR Between Realities podcast

VR and AR are so powerful and not everyone is interested in merely playing video games. Where are these experiences published? JP: We’re in the process of making our pieces available in all of the platforms that are opening up. Do you see big media companies creating their own VR/AR experiences in the future?

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Making Diversity Fly

Tech Trends VR

Nour herself had to flee the war in Syria, moving to Canada in 2017, where she joined a flight school in Quebec, and after earning her license in September 2018 she’s working towards becoming a pilot for Air Canada. The films will be screened in VR through a variety of systems such as the Oculus Go, Google Daydream, or Samsung Gear VR.

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Getting — and Keeping — Your Attention in XR, with LumiereVR COO Alexander Haque

XR for Business Podcast

And to your point, by the way, what you mentioned — Google expeditions for the classroom — they started off by tackling that problem of bringing VR and synchronizing it across headsets. what is this, version 3, or 4, of VR/AR? It’s like, “why VR/why AR/XR,” whatever you want to call it.

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Getting -- and Keeping -- Your Attention in XR, with LumiereVR COO Alexander Haque

XR for Business Podcast

And to your point, by the way, what you mentioned -- Google expeditions for the classroom -- they started off by tackling that problem of bringing VR and synchronizing it across headsets. what is this, version 3, or 4, of VR/AR? It's like, "why VR/why AR/XR," whatever you want to call it. But that use case is.