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Snapchat AR Filter Turns Wrigley Field Into The Upside Down From Stranger Things

VRScout

Netflix is launching the third season of the massively popular show on July 4th and to help celebrate they’ve released a new Snapchat AR filter that opens a door to the creepy world of the “Upside Down” right in the middle of Chicago’s historic Wrigley Field. Catch a game. Image Credit: Next Games. Skip the mall.

Chicago 344
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Valve Psychologist to Explore Brain-Computer Interface Research at GDC

Road to VR

Ambinder says that BCI is still “speculative technology,” but could play an important role in the way players interact with the games of the future. And while early, there’s exciting potential for the technology to transform the way we interact with computers, and how computers interact (and react) to us.

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Experts Share 6 Legal Considerations to Know Before Jumping into the VR/AR Industry

Road to VR

Earlier this month, a panel of legal experts met at the SIXR Legal Workshop to discuss legal challenges in VR and AR development and how to navigate them. While VR and AR startups have many of the same legal needs as other tech companies, there are some challenges that are unique to the VR and AR space.

Industry 100
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ARwall Expands with advisory team that includes Raymond Mosco

Cats and VR

Los Angeles-based AR studio ARwall has expanded with the addition of senior-level talent and entertainment industry advisors well known for their expertise in design, engineering, and XR. They also create visuals for advertising, games, training, and immersive content, including their own original content.

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Dissecting Virtual Frogs with VictoryXR’s Steve Grubbs

XR for Business Podcast

We’ve been working in XR Technologies — first virtual reality, and then augmented reality — since 2016. I first tried to headset on near the end of 2015 and it struck me that this type of technology would change the world. I have a background in technology. Steve: Alan, thanks for having me. I appreciate it.

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Dissecting Virtual Frogs with VictoryXR’s Steve Grubbs

XR for Business Podcast

We’ve been working in XR Technologies — first virtual reality, and then augmented reality — since 2016. I first tried to headset on near the end of 2015 and it struck me that this type of technology would change the world. I have a background in technology. Steve: Alan, thanks for having me. I appreciate it.

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Dissecting Virtual Frogs with VictoryXR's Steve Grubbs

XR for Business Podcast

We've been working in XR Technologies -- first virtual reality, and then augmented reality -- since 2016. I first tried to headset on near the end of 2015 and it struck me that this type of technology would change the world. We believe that XR Technologies -- VR and AR -- are the solution to having students love what they're learning.