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The 2019 VR Awards Winners Recognized for Outstanding VR Tech

ARPost

AIXR – “The Academy of International Extended Reality” – is an independent non-profit dedicated to promoting MR, AR, and VR tech. Their site also posts educational and informative articles relating to the world of MR, AR, and VR technology. This Year’s VR Hardware of the Year Award went to the Oculus Quest.

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Our First Look At Microsoft HoloLens 2

VRScout

Integration with these popular AR tools could open up the headset to a massive community of independent creators who have flocked to the developer-friendly platforms. In other words, down with the “walled garden” approach favored by companies such as Apple and Oculus. More immersive. Yes, let’s get that out of the way.

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Reaching into 3D Data, Exploring CAD Designs, Virtual Meetings, and More

Leapmotion

Requires: Windows, Oculus Rift. Requires: Windows, Oculus Rift. Requires: Windows, Oculus Rift. Requires: Windows, Oculus Rift. Think of a future where you and your tools are one entity, where your symphonies and novels can be called up and molded at the speed of thought.”. Requires: Windows, Oculus Rift.

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NewImages, Cannes, Tribeca Join Forces In Unprecedented Collab

VRScout

The XR community are really experts on that.” ” “The acceleration of innovation coming from the video game industry is being driven by real-time game engines, like Unreal and Unity, primarily used in XR and video games, and now more and more in the cinema industry.”

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Crytek-Incubated ‘VR First’ Program to Double Number of Academic VR/AR Labs in 2017

Road to VR

VR First , the global initiative to seed academic institutions with VR/AR hardware and software, today announced that it’s nearly doubling the number of its VR labs in universities and science parks across the globe by the end of 2017. image courtesy VR First. image courtesy VR First. image courtesy VR First.

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XR Podcast Hosts Unite, with Voices of VR Podcast’s Kent Bye – Part 1

XR for Business Podcast

So another big area that I’m seeing sort of early indication with, especially when I went to the Laval Virtual in France — it’s an expo that’s going for the last 21 years — this concept of open innovation. I’d also throw out there, that there’s supposed AR frames. Kent: Yeah. Alan: Yeah.

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XR Podcast Hosts Unite, with Voices of VR Podcast's Kent Bye - Part 1

XR for Business Podcast

So another big area that I'm seeing sort of early indication with, especially when I went to the Laval Virtual in France -- it's an expo that's going for the last 21 years -- this concept of open innovation. I'd also throw out there, that there's supposed AR frames. So collaboration and communication. So there must be something to it.