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How to record 360 videos of your VR experiences

The Ghost Howls

But since we are in virtual reality, that happens all around us, it would be cool if there was a way to perform some recording also in 360° , to be able to re-live our experience from inside how many times we want, even after we had done that. How can you shoot 360 videos of your fantastic moments in VR?

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Jaguar Lets You Feel Wimbledon With Andy Murray VR Experience

VRScout

Narrated by Murray himself, #FeelWimbledon was created by UK virtual reality studio, Hammerhead VR. The experience was developed in Unreal Engine, using 4D character scanning and a specialist array of 125 Digital SLR cameras to capture the hero tennis player and 24 other hero characters, and motion capture technology for animation.

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The VRScout Report – The Week in VR Review

VRScout

Apple finally talks about VR while taking a (very solid) swing at AR, Walmart will use virtual reality to train employees, you can grow better weed with AR + AI, and Q1 VR headset sales…. on an internal training program called Walmart Academy—and it turns out that virtual reality will play a part.

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The XR Week Peek (2020.06.13): Magic Leap exploring a sale, events are going virtual and more!

The Ghost Howls

This is also used to substitute workshops and speeches usually employing Youtube Videos or Youtube Live Streams ; VR events , made in virtual reality in platforms like ENGAGE, Somnium Space, Mozilla Hubs, VIRBela, etc…. More info (Camera Path and Google Drive backup) More info (Sketchfab exporting). Who knows….

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The VRScout Report – The Week in VR Review

VRScout

Did Seebright just release the augmented reality equivalent of Google Cardboard? The Seebright Ripple is the first of its kind, using your smartphone to access augmented reality apps and is very accessible at the $40 price point. Keep an eye out for the Compass icon, which will mark the 360 photos in your newsfeed.

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The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

So we were very early adopters of virtual reality already in that period. We’ve had quite a few ups and downs in virtual reality. And virtual reality/augmented reality proves to be very efficient there. And by ’99, the hardware was there, so you can start running this on PCs.

AR 78
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The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

So we were very early adopters of virtual reality already in that period. We’ve had quite a few ups and downs in virtual reality. And virtual reality/augmented reality proves to be very efficient there. And by ’99, the hardware was there, so you can start running this on PCs.

AR 78