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Gianluigi Perrone: “To make a VR film you need to know the DNA of VR”

The Ghost Howls

” What I found out is that all the differences are related to the construction of the frame, that in immersive 360 is able to create the feeling of embodiment , giving the impression of extreme realism. The tools that I usually use are Adobe Premier Pro, Adobe After Effects, Blender , Maya, Unity , Unreal.

Filming 472
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Oculus Connect 3 Registration Now Open, Early Bird Passes from $199

Road to VR

Development — Get hands-on training for how to build the world’s best VR applications, from tutorials covering the latest Oculus Mobile and PC SDKs, to workshops on top game engines including Unity and Unreal. Explore the endless possibilities for VR across 360 video, film, art, and education.

San Jose 100
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The XR Week Peek (2020.07.20): Oculus ready to manufacture the Quest S, Pico doubles-down on 3DOF, and more!

The Ghost Howls

While many people online continue saying that “3DOF is not VR” or that “We don’t need 3DOF”, as a consultant I can tell you that there are sectors where it is still relevant: education, psychology, training, storytelling. I myself am discussing a job of this kind these days. More info. Not a great evolution from Microsoft. Discover it.

Oculus 327
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SIF: Hands-on with Spheres, Buddy VR and much more!

The Ghost Howls

I’ve returned to Italy, but there is still so much I have to tell you about the Sandbox Immersive Festival in Qingdao! It could be defined as a mix of art and education. Are you ready for some new reviews? Beautiful view of Qingdao at night. I know the name “Spheres” since a lot of time.

360 Video 282
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SIF: hands-on with “Doctor Who: The Runaway”, “4 Feet: Blind Date” and much more!

The Ghost Howls

First day at Sandbox Immersive Festival ! The Sandbox Immersive Festival takes place in Qingdao, China. My first impression of the Sandbox Immersive Festival is that it is full of amazing storytelling experiences, full of nice conferences and full of interesting people. Do you want to know how has it been? The festival.

Immersion 162
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The VRScout Report – The Week in VR Review

VRScout

The Seebright SDK also supports Unity and Unreal engines and is compatible with both iOS and Android. You don’t even need a 360 camera– you can capture a spherical photo with a panoramic photo app. Keep an eye out for the Compass icon, which will mark the 360 photos in your newsfeed.

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The Jetset with Headsets: How XR Will Revolutionize Air Travel, with Neutral Digital’s Greg Caterer

XR for Business Podcast

Greg is the chief operating officer at Neutral Digital, an end-to-end immersive content creator, focusing on the luxury travel sector. We prefer the Unreal Engine to build all of our expenses of this kind. You mentioned Unreal Engine. There’s Unreal, and then there’s Unity. Just just a quick overview.